On 01/13/2017 11:20 PM, Grazvydas Ignotas wrote:
> just out of the interest, can this be used on Tegra X1 right now?
> If so, what would I need to get it to work (kernel, firmware, something else)?
> I'd be interested to run mesa on the Shield TV.
I recommend using my Mesa branch
atest branch, minor improvements]
Signed-off-by: Alexandre Courbot <acour...@nvidia.com>
---
configure.ac | 9 ++-
src/gallium/Makefile.am| 4 ++
.../auxiliary/pipe-loader/pipe_loader_drm.c| 5 ++
src/gallium/auxili
ycle of renderonly object (suggested by Nicolai Hähnle)
> - killed the midlayer (suggested by Thierry Reding)
> - made the API more explicit regarding gpu and kms fd's
> - added some docs
Works fine with Tegra (see
https://github.com/Gnurou/mesa/tree/renderonly for the code, still hacky).
Tes
10 fps at pstate 01 and from
29 to 33 fps at pstate 0d (probably due to some other non-shader related
bottleneck on this board?), but I have not noticed any issue.
Tested-by: Alexandre Courbot <acour...@nvidia.com>
___
mesa-dev mailing l
On Mon, Dec 19, 2016 at 10:19 PM, Thierry Reding
wrote:
> On Mon, Dec 19, 2016 at 04:04:34PM +, Emil Velikov wrote:
>> On Monday, 19 December 2016, Thierry Reding
>> wrote:
>>
>> > On Wed, Nov 30, 2016 at 02:44:36PM +0100, Christian Gmeiner
Hi Emil,
On 12/09/2016 11:20 PM, Emil Velikov wrote:
> On 9 December 2016 at 13:20, Alexandre Courbot <acour...@nvidia.com> wrote:
>> On 12/08/2016 04:16 PM, Alexandre Courbot wrote:
>>> On 11/30/2016 10:44 PM, Christian Gmeiner wrote:
>>>> This a very ligh
Hi Daniel,
On 12/09/2016 11:13 PM, Daniel Stone wrote:
> Hi Alexandre,
>
> On 9 December 2016 at 13:20, Alexandre Courbot <acour...@nvidia.com> wrote:
>> On 12/08/2016 04:16 PM, Alexandre Courbot wrote:
>>> First, setting the tiling works indeed just fin
On 12/08/2016 04:16 PM, Alexandre Courbot wrote:
> On 11/30/2016 10:44 PM, Christian Gmeiner wrote:
>> This a very lightweight library to add basic support for
>> renderonly GPUs. It does all the magic regarding in/exporting
>> buffers etc. This library will likely
On 11/30/2016 10:44 PM, Christian Gmeiner wrote:
> This a very lightweight library to add basic support for
> renderonly GPUs. It does all the magic regarding in/exporting
> buffers etc. This library will likely break android support and
> hopefully will get replaced with a better solution based
On Mon, Oct 12, 2015 at 12:09 AM, Christian Gmeiner
wrote:
> This commit adds tegra support, which uses the renderonly driver
> library.
>
> Signed-off-by: Christian Gmeiner
> ---
> configure.ac | 19
.
Tested-by: Alexandre Courbot acour...@nvidia.com
Confirmed that configure properly fails on libdrm 2.4.62 if both the
DRI and Gallium drivers are compiled.
Signed-off-by: Ilia Mirkin imir...@alum.mit.edu
---
configure.ac | 2 +-
src/mesa/drivers/dri/nouveau
Prefer blit-based texture transfers only if the chip has dedicated VRAM
since it would translate to a copy into the same memory on shared-memory
chips.
Signed-off-by: Alexandre Courbot acour...@nvidia.com
Reported-by: Ilia Mirkin imir...@alum.mit.edu
---
src/gallium/drivers/nouveau/nvc0
not be affected by this patch.
Also bump the required libdrm version to 2.4.62, which introduced this
flag.
Signed-off-by: Alexandre Courbot acour...@nvidia.com
Reviewed-by: Martin Peres martin.pe...@free.fr
---
configure.ac | 2 +-
src/gallium/drivers/nouveau/nvc0
in place of NOUVEAU_BO_VRAM to ensure correct behavior on
VRAM-less chips.
Signed-off-by: Alexandre Courbot acour...@nvidia.com
Reviewed-by: Ilia Mirkin imir...@alum.mit.edu
Reviewed-by: Martin Peres martin.pe...@free.fr
---
src/gallium/drivers/nouveau/nouveau_screen.c | 10 ++
src/gallium
Use the newly-introduced NV_VRAM_DOMAIN() macro to support alternative
VRAM domains for chips that do not have dedicated video memory.
Signed-off-by: Alexandre Courbot acour...@nvidia.com
Reviewed-by: Ilia Mirkin imir...@alum.mit.edu
Reviewed-by: Martin Peres martin.pe...@free.fr
---
src/gallium
-by tags
Alexandre Courbot (2):
nouveau: support for custom VRAM domains
nvc0: use NV_VRAM_DOMAIN() macro
src/gallium/drivers/nouveau/nouveau_buffer.c | 6 +++---
src/gallium/drivers/nouveau/nouveau_screen.c | 10 ++
src/gallium/drivers/nouveau/nouveau_screen.h
On Fri, Jun 19, 2015 at 10:55 PM, Ilia Mirkin imir...@alum.mit.edu wrote:
On Fri, Jun 19, 2015 at 6:02 AM, Alexandre Courbot acour...@nvidia.com
wrote:
Use the newly-introduced NV_VRAM_DOMAIN() macro to support alternative
VRAM domains for chips that do not have dedicated video memory
On Fri, Jun 19, 2015 at 9:38 PM, Ben Skeggs skeg...@gmail.com wrote:
On 19 June 2015 at 21:51, Martin Peres martin.pe...@free.fr wrote:
On 19/06/2015 13:02, Alexandre Courbot wrote:
New revision of this patchset that prevents VRAM objects from being
allocated on VRAM-less systems like Tegra
not be affected by this patch.
Signed-off-by: Alexandre Courbot acour...@nvidia.com
---
src/gallium/drivers/nouveau/nvc0/nvc0_screen.c | 8 ++--
1 file changed, 6 insertions(+), 2 deletions(-)
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
b/src/gallium/drivers/nouveau/nvc0
domain explicitly.
Alexandre Courbot (2):
nouveau: support for custom VRAM domains
nvc0: use NV_VRAM_DOMAIN() macro
src/gallium/drivers/nouveau/nouveau_buffer.c | 6 ++
src/gallium/drivers/nouveau/nouveau_screen.c | 10 ++
src/gallium/drivers/nouveau
in place of NOUVEAU_BO_VRAM to ensure correct behavior on
VRAM-less chips.
Signed-off-by: Alexandre Courbot acour...@nvidia.com
---
src/gallium/drivers/nouveau/nouveau_screen.c | 10 ++
src/gallium/drivers/nouveau/nouveau_screen.h | 4
2 files changed, 14 insertions(+)
diff --git a/src
Use the newly-introduced NV_VRAM_DOMAIN() macro to support alternative
VRAM domains for chips that do not have dedicated video memory.
Signed-off-by: Alexandre Courbot acour...@nvidia.com
---
src/gallium/drivers/nouveau/nouveau_buffer.c | 6 ++
src/gallium/drivers/nouveau/nv50
On Fri, Nov 28, 2014 at 5:48 PM, Thierry Reding
thierry.red...@gmail.com wrote:
On Fri, Nov 28, 2014 at 02:14:24PM +0900, Alexandre Courbot wrote:
On 11/28/2014 01:39 AM, Thierry Reding wrote:
Tegra K1 and later use a GPU that can be driven by the Nouveau driver.
But the GPU is a pure render
On 11/28/2014 01:39 AM, Thierry Reding wrote:
Tegra K1 and later use a GPU that can be driven by the Nouveau driver.
But the GPU is a pure render node and has no display engine, hence the
scanout needs to happen on the Tegra display hardware. The GPU and the
display engine each have a separate
Hi Pekka,
On 11/20/2014 08:41 PM, Pekka Paalanen wrote:
On Thu, 20 Nov 2014 18:24:34 +0900
Alexandre Courbot acour...@nvidia.com wrote:
Hi Pekka,
On 11/19/2014 04:34 PM, Pekka Paalanen wrote:
On Wed, 19 Nov 2014 15:32:38 +0900
Alexandre Courbot acour...@nvidia.com wrote:
Some more
Hi Pekka,
On 11/19/2014 04:34 PM, Pekka Paalanen wrote:
On Wed, 19 Nov 2014 15:32:38 +0900
Alexandre Courbot acour...@nvidia.com wrote:
Some more information: CPU usage of the EGL app (glmark2 here) is much
higher when this patch is applied, which I presume is what triggers the
frame skips
GK20A does not have dedicated VRAM, therefore allocating in VRAM can be
sub-optimal and sometimes even harmful. Set its VRAM domain to
NOUVEAU_BO_GART so all objects are allocated in system memory.
Signed-off-by: Alexandre Courbot acour...@nvidia.com
---
src/gallium/drivers/nouveau/nvc0
that allocates GPU objects is then expected to use the
NV_VRAM_DOMAIN() macro in place of NOUVEAU_BO_VRAM to ensure correct
behavior on VRAM-less chips.
Signed-off-by: Alexandre Courbot acour...@nvidia.com
---
src/gallium/drivers/nouveau/nouveau_screen.c | 6 ++
src/gallium/drivers/nouveau
Use the newly-introduced NV_VRAM_DOMAIN() macro to support alternative
VRAM domains for chips that do not use dedicated video memory.
Signed-off-by: Alexandre Courbot acour...@nvidia.com
---
src/gallium/drivers/nouveau/nouveau_buffer.c | 6 ++
src/gallium/drivers/nouveau/nv50
vidmem_bindings to 0.
Alexandre Courbot (3):
nouveau: support for custom VRAM domains
nvc0: use NV_VRAM_DOMAIN() macro
gk20a: use NOUVEAU_BO_GART as VRAM domain
src/gallium/drivers/nouveau/nouveau_buffer.c | 6 ++---
src/gallium/drivers/nouveau/nouveau_screen.c | 6 +
src
On 11/19/2014 02:49 PM, Ilia Mirkin wrote:
On Wed, Nov 19, 2014 at 12:41 AM, Alexandre Courbot acour...@nvidia.com wrote:
Use the newly-introduced NV_VRAM_DOMAIN() macro to support alternative
VRAM domains for chips that do not use dedicated video memory.
Signed-off-by: Alexandre Courbot acour
Hi guys,
I am seeing a severe performance regression (lots frame drops when
running EGL apps in Weston) on Tegra/GK20A since the following commit:
commit 363b53f00069af718f64cf047f19ad5681a8bf6d
Author: Marek Olšák marek.ol...@amd.com
Date: Sat Nov 1 14:31:09 2014 +0100
egl: remove
Some more information: CPU usage of the EGL app (glmark2 here) is much
higher when this patch is applied, which I presume is what triggers the
frame skips.
On 11/19/2014 03:05 PM, Alexandre Courbot wrote:
Hi guys,
I am seeing a severe performance regression (lots frame drops when
running EGL
On 10/30/2014 12:29 AM, Ilia Mirkin wrote:
On Mon, Oct 27, 2014 at 6:34 AM, Alexandre Courbot acour...@nvidia.com wrote:
GK20A does not have dedicated VRAM, therefore allocating in VRAM can be
sub-optimal and sometimes even harmful. Set its VRAM domain to
NOUVEAU_BO_GART so all objects
Ping, how about this guy?
On Mon, Oct 27, 2014 at 7:36 PM, Alexandre Courbot acour...@nvidia.com wrote:
This member is declared, allocated and destroyed, but doesn't seem to be
used or referenced anywhere in the code.
Signed-off-by: Alexandre Courbot acour...@nvidia.com
---
Resending after
On 11/12/2014 03:07 PM, Ilia Mirkin wrote:
LG. I had this same patch locally I think... I came up with it after I
went looking at the various VRAM usage after you were asking questions
about it.
Good, I'm dropping this version then, and assume yours will get merged soon.
Thanks!
On 10/30/2014 12:29 AM, Ilia Mirkin wrote:
On Mon, Oct 27, 2014 at 6:34 AM, Alexandre Courbot acour...@nvidia.com wrote:
GK20A does not have dedicated VRAM, therefore allocating in VRAM can be
sub-optimal and sometimes even harmful. Set its VRAM domain to
NOUVEAU_BO_GART so all objects
This member is declared, allocated and destroyed, but doesn't seem to be
used or referenced anywhere in the code.
Signed-off-by: Alexandre Courbot acour...@nvidia.com
---
src/gallium/drivers/nouveau/nvc0/nvc0_screen.c | 3 ---
src/gallium/drivers/nouveau/nvc0/nvc0_screen.h | 2 --
2 files
Use the newly-introduced NV_VRAM_DOMAIN() macro to support alternative
VRAM domains for chips that do not use dedicated video memory.
Signed-off-by: Alexandre Courbot acour...@nvidia.com
---
src/gallium/drivers/nouveau/nouveau_buffer.c | 6 ++
src/gallium/drivers/nouveau/nv50
that allocates GPU objects is then expected to use the
NV_VRAM_DOMAIN() macro in place of NOUVEAU_BO_VRAM to ensure correct
behavior on VRAM-less chips.
Signed-off-by: Alexandre Courbot acour...@nvidia.com
---
src/gallium/drivers/nouveau/nouveau_screen.c | 6 ++
src/gallium/drivers/nouveau
-existent VRAM memory.
In that respect it seems to be the right thing to do, and all things taken
is not very intrusive.
Tested on GK20A with Wayland and several EGL clients running, and working
fine.
Alexandre Courbot (3):
nouveau: support for custom VRAM domains
nvc0: use NV_VRAM_DOMAIN() macro
GK20A does not have dedicated VRAM, therefore allocating in VRAM can be
sub-optimal and sometimes even harmful. Set its VRAM domain to
NOUVEAU_BO_GART so all objects are allocated in system memory.
Signed-off-by: Alexandre Courbot acour...@nvidia.com
---
src/gallium/drivers/nouveau/nvc0
This member is declared, allocated and destroyed, but doesn't seem to be
used or referenced anywhere in the code.
Signed-off-by: Alexandre Courbot acour...@nvidia.com
---
Resending after fixing typo in email address - apologies for the inconvenience.
src/gallium/drivers/nouveau/nvc0
On 05/27/2014 02:29 PM, Ilia Mirkin wrote:
On Tue, May 27, 2014 at 12:59 AM, Alexandre Courbot acour...@nvidia.com wrote:
GK20A is mostly compatible with GK104, but features a new 3D
class. Add it to the relevant header and use it when GK20A is
detected.
Signed-off-by: Alexandre Courbot acour
On 05/27/2014 02:26 PM, Ilia Mirkin wrote:
On Tue, May 27, 2014 at 12:59 AM, Alexandre Courbot acour...@nvidia.com wrote:
GK20A is mostly compatible with GK104, but uses the SM35 ISA. Use
the GK110 path when this chip is detected.
Signed-off-by: Alexandre Courbot acour...@nvidia.com
---
src
buffers.
Changes since v1:
- Update TargetNVC0::getFileSize() to return the right number of GPR
- Remove definition for unneeded NVISA_GK110_CHIPSET
- Use consistent comparison scheme in nv50_ir_emit_nvc0.cpp
Alexandre Courbot (2):
nvc0: add GK20A 3D class
nvc0: use SM35 ISA with GK20A
src
GK20A is mostly compatible with GK104, but uses the SM35 ISA. Use
the GK110 path when this chip is detected.
Signed-off-by: Alexandre Courbot acour...@nvidia.com
---
src/gallium/drivers/nouveau/codegen/nv50_ir_driver.h | 2 +-
src/gallium/drivers/nouveau/codegen/nv50_ir_emit_nvc0.cpp | 2
GK20A is mostly compatible with GK104, but features a new 3D
class. Add it to the relevant header and use it when GK20A is
detected.
Signed-off-by: Alexandre Courbot acour...@nvidia.com
---
src/gallium/drivers/nouveau/nv_object.xml.h| 1 +
src/gallium/drivers/nouveau/nvc0/nvc0_screen.c | 9
buffers.
Alexandre Courbot (2):
nvc0: add GK20A 3D class
nvc0: use SM35 ISA with GK20A
src/gallium/drivers/nouveau/codegen/nv50_ir_driver.h| 1 +
src/gallium/drivers/nouveau/codegen/nv50_ir_emit_nvc0.cpp | 2 +-
src/gallium/drivers/nouveau/codegen/nv50_ir_target_nvc0.cpp | 13
GK20A is mostly compatible with GK104, but uses the SM35 ISA. Use
the GK110 path when this chip is detected.
Signed-off-by: Alexandre Courbot acour...@nvidia.com
---
src/gallium/drivers/nouveau/codegen/nv50_ir_driver.h| 1 +
src/gallium/drivers/nouveau/codegen/nv50_ir_emit_nvc0.cpp
GK20A is mostly compatible with GK104, but features a new 3D
class. Add it to the relevant header and use it when GK20A is
detected.
Signed-off-by: Alexandre Courbot acour...@nvidia.com
---
src/gallium/drivers/nouveau/nv_object.xml.h| 1 +
src/gallium/drivers/nouveau/nvc0/nvc0_screen.c | 9
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