On 5/10/18, Roland Scheidegger wrote:
> Quite a sneaky little bug, can't hurt to make undefined behavior a bit
> more defined :-).
Actually, this behavior is completely defined in Direct3D,
where out-of-bound access is expected to
always return 0.0 .
This is why Witcher1 has
On 4/11/18, Ivan Kalvachev <ikalvac...@gmail.com> wrote:
> On 4/11/18, Emil Velikov <emil.l.veli...@gmail.com> wrote:
>> On 10 April 2018 at 18:10, Jason Ekstrand <ja...@jlekstrand.net> wrote:
>>> On Tue, Apr 10, 2018 at 10:05 AM, Emil Velikov
>
On 4/11/18, Emil Velikov <emil.l.veli...@gmail.com> wrote:
> On 10 April 2018 at 18:10, Jason Ekstrand <ja...@jlekstrand.net> wrote:
>> On Tue, Apr 10, 2018 at 10:05 AM, Emil Velikov <emil.l.veli...@gmail.com>
>> wrote:
>>>
>>> On 10 April 2018 at
On 3/28/18, Emil Velikov wrote:
> From: Emil Velikov
>
> Earlier commit enforced that we'll bail out if the number of terminators
> is different than 2. With that in mind, the assert() will never trigger.
>
> Fixes: 56b867395de ("glsl: fix
On 10/29/15, Ilia Mirkin <imir...@alum.mit.edu> wrote:
> On Wed, Oct 28, 2015 at 8:52 PM, Ivan Kalvachev <ikalvac...@gmail.com>
> wrote:
>> I'm attaching v3 of the patch. Same as v2, but without the extra empty
>> line.
>
> FYI, there's a lot of overhead to re
-- Forwarded message --
From: Ivan Kalvachev <ikalvac...@gmail.com>
Date: Wed, 28 Oct 2015 23:46:44 +0200
Subject: [PATCH v3] r600g: Fix special negative immediate constants
when using ABS modifier.
To: Nicolai Hähnle <nhaeh...@gmail.com>
On 10/26/15, Nicolai H
On 10/25/15, Ivan Kalvachev <ikalvac...@gmail.com> wrote:
> Some constants (like 1.0 and 0.5) could be inlined as immediate inputs
> without using their literal value. The r600_bytecode_special_constants()
> function emulates the negative of these constants by using NEG modifier.
&
by using ABS modifier. But r600_bytecode_special_constants()
set NEG in addition to ABS. Since NEG modifier have priority over ABS one,
we get -|1.0| as result, instead of |1.0|.
The patch simply prevents the additional switching of NEG when ABS is set.
Signed-off-by: Ivan Kalvachev <ikal
By mistake I replied to Brain only,
so I'll try with another mail...
On 10/4/12, Brian Paul bri...@vmware.com wrote:
On 10/02/2012 05:00 PM, Ivan Kalvachev wrote:
Hello,
I would like to make a request.
Would you kindly change the name of libGL.so.1.2.0 to libGL_mesa.so*
and make all
.
Ivan Kalvachev
___
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev
10 matches
Mail list logo