ad access)"
Could you kindly give some help:
1. If Mesa provide API to create GL sharder storage buffer from dma_buf file
descriptor?
2. If EGL can covert EGL texture object to shader storage buffer object?
Thanks,
Zong Wei
> -Original Message-
> From: Palli, Tapani
> Sent: Thursday, June 3, 2021 1:23 PM
> To: Zong, Wei ; mesa-dev@lists.freedesktop.org
> Subject: Re: [Mesa-dev] bad performance issue in GPU & CPU data sharing
>
> Hi;
>
> On 5/31/21 12:33 PM, Zong, Wei wrot
code snippet
https://github.com/intel/libxcam/blob/master/modules/gles/gl_buffer.cpp#L94
https://github.com/intel/libxcam/blob/master/modules/gles/gl_buffer.cpp#L127
I wonder If there has other efficient way to sharing data between CPU & GPU
GLES shader?
Thanks,
necessary for
such operation?
The hardware I’m using is Broxton, and graphic driver is Mesa 18.1.0-devel.
Thanks,
Zong Wei
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Marek & Palli, I parsed the returned GL extensions string, it sure contains "
GL_OES_EGL_image_external ". I made a mistake by looking up log manually
before, the string must be truncated by log length limitation.
Thank you very much!
Zong Wei
-Original Message-
From:
to query the
extension name string “GL_OES_EGL_image_external” from GL?
Thanks,
Zong Wei
From: Marek Olšák [mailto:mar...@gmail.com]
Sent: Tuesday, March 20, 2018 9:42 AM
To: Zong, Wei <wei.z...@intel.com>
Cc: mesa-dev@lists.freedesktop.org
Subject: Re: [Mesa-dev] Create texture2D fro
image
with NV12 format directly?
Thanks,
Zong Wei
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