[Mesa-dev] [Bug 105371] r600_shader_from_tgsi - GPR limit exceeded - shader requires 360 registers

2019-09-18 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105371 GitLab Migration User changed: What|Removed |Added Status|NEW |RESOLVED

[Mesa-dev] [Bug 105371] r600_shader_from_tgsi - GPR limit exceeded - shader requires 360 registers

2019-02-01 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105371 --- Comment #22 from amonpaike --- good and bad news... I've just tested the latest blender build with the latest mesa-devel (February 1 2019) driver.. the standard settings situation remained predominantly the same. the good news is that if

[Mesa-dev] [Bug 105371] r600_shader_from_tgsi - GPR limit exceeded - shader requires 360 registers

2019-01-22 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105371 --- Comment #21 from amonpaike --- (In reply to mirh from comment #20) > A couple of devs are working into reinventing the wheel so that you could > basically have r600 cards work and be supported almost like they had been > released in 2018

[Mesa-dev] [Bug 105371] r600_shader_from_tgsi - GPR limit exceeded - shader requires 360 registers

2019-01-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105371 --- Comment #20 from mirh --- A couple of devs are working into reinventing the wheel so that you could basically have r600 cards work and be supported almost like they had been released in 2018 (well, sans vulkan) And you have been already

[Mesa-dev] [Bug 105371] r600_shader_from_tgsi - GPR limit exceeded - shader requires 360 registers

2019-01-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105371 --- Comment #19 from amonpaike --- is not there anyone who can give a view to what happens in what I reported in the previous comment? are these GPUs really old enough to be abandoned? on windows blender on these gpu runs that is a beauty ...

[Mesa-dev] [Bug 105371] r600_shader_from_tgsi - GPR limit exceeded - shader requires 360 registers

2018-12-30 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105371 amonpaike changed: What|Removed |Added OS|All |Linux (All) Severity|normal

[Mesa-dev] [Bug 105371] r600_shader_from_tgsi - GPR limit exceeded - shader requires 360 registers

2018-12-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105371 --- Comment #17 from Emil Velikov --- Gert, you've tagged this issue in the following commit. Is the problem fully resolved or there's more work needed? commit d8c2119f9b0b257a23ceb398f6d0d78da916417e Author: Gert Wollny Date: Tue Jun 5

[Mesa-dev] [Bug 105371] r600_shader_from_tgsi - GPR limit exceeded - shader requires 360 registers

2018-08-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105371 --- Comment #16 from mirh --- (In reply to mirh from comment #5) > (In reply to mirh from comment #1) > > Can confirm it fixes shader 2 and 5 of GraphicsFuzz demo > > http://www.graphicsfuzz.com/benchmark/android-v1.html > > > > Should I wait

[Mesa-dev] [Bug 105371] r600_shader_from_tgsi - GPR limit exceeded - shader requires 360 registers

2018-08-20 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105371 --- Comment #15 from amonpaike --- (In reply to Gert Wollny from comment #14) > If by ESM error you refer to the overgright light blue artifact in the SPACE > RACESHIP scene, then is is a driver problem. If you run > > R600_DEBUG=nosb

[Mesa-dev] [Bug 105371] r600_shader_from_tgsi - GPR limit exceeded - shader requires 360 registers

2018-08-17 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105371 --- Comment #14 from Gert Wollny --- If by ESM error you refer to the overgright light blue artifact in the SPACE RACESHIP scene, then is is a driver problem. If you run R600_DEBUG=nosb blender it should go away. Unfortunately, things

[Mesa-dev] [Bug 105371] r600_shader_from_tgsi - GPR limit exceeded - shader requires 360 registers

2018-08-17 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105371 --- Comment #13 from amonpaike --- today the repository padoka ppa has updated the drivers so I could test blender 2.8 ... all the problems are now solved! (Except the shadow ESMs that probably depend on blender, I will present to the blender

[Mesa-dev] [Bug 105371] r600_shader_from_tgsi - GPR limit exceeded - shader requires 360 registers

2018-08-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105371 --- Comment #12 from amonpaike --- > run "apitrace trace blender"), get to the point where things go wrong in > blender, and after it has made visible you can just close blender and then > try to attach the resulting blender.trace file to the

[Mesa-dev] [Bug 105371] r600_shader_from_tgsi - GPR limit exceeded - shader requires 360 registers

2018-08-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105371 --- Comment #11 from MWATTT --- Hello, Many thanks for this series. It fix a lot of bugs. Animated leaders in Civ5 and Civ6 now works fine. It also solves a lot of Minecraft shaderpack's issues. Dolphin-emu's ubershader still however cause

[Mesa-dev] [Bug 105371] r600_shader_from_tgsi - GPR limit exceeded - shader requires 360 registers

2018-08-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105371 --- Comment #10 from Gert Wollny --- I had a look at VSM versus ESM, and I see a difference that would indicate an error in the ESM shader (be it in blender or the drivers), but there is no specific output (like given in this bug) that would

[Mesa-dev] [Bug 105371] r600_shader_from_tgsi - GPR limit exceeded - shader requires 360 registers

2018-08-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105371 --- Comment #9 from Gert Wollny --- @amonpaike thanks for pointing out the problems with blender, yes did a bit of playing around with it, so I hope I'll be able to get some insight of what might go wrong. However, there are some limits on how

[Mesa-dev] [Bug 105371] r600_shader_from_tgsi - GPR limit exceeded - shader requires 360 registers

2018-08-12 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105371 --- Comment #8 from amonpaike --- I also forgot the ESM shadow (exponential shadow mapping) do not work, while the VSM (variance shadow mapping) work I hope you have a little knowledge of blender, they are settable in the render panel

[Mesa-dev] [Bug 105371] r600_shader_from_tgsi - GPR limit exceeded - shader requires 360 registers

2018-08-12 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105371 --- Comment #7 from amonpaike --- (In reply to Gert Wollny from comment #6) > I've pushed the series, so this might be fixed (although I've seen new > piglits that fail with the same error also with this array split patch > series applied. hi,

[Mesa-dev] [Bug 105371] r600_shader_from_tgsi - GPR limit exceeded - shader requires 360 registers

2018-08-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105371 --- Comment #6 from Gert Wollny --- I've pushed the series, so this might be fixed (although I've seen new piglits that fail with the same error also with this array split patch series applied. -- You are receiving this mail because: You are

[Mesa-dev] [Bug 105371] r600_shader_from_tgsi - GPR limit exceeded - shader requires 360 registers

2018-08-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105371 --- Comment #5 from mirh --- (In reply to mirh from comment #1) > Can confirm it fixes shader 2 and 5 of GraphicsFuzz demo > http://www.graphicsfuzz.com/benchmark/android-v1.html > > Should I wait for this (or, I dunno, some day sw fp64) to

[Mesa-dev] [Bug 105371] r600_shader_from_tgsi - GPR limit exceeded - shader requires 360 registers

2018-08-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105371 --- Comment #4 from Gert Wollny --- The patch is not yet committed, I'll try a bit harder for the 18.3 release cycle. Actually, with the current mesa version you should have the spilling code in place, and if you see this error then the

[Mesa-dev] [Bug 105371] r600_shader_from_tgsi - GPR limit exceeded - shader requires 360 registers

2018-08-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105371 --- Comment #3 from mirh --- This is the newest one https://patchwork.freedesktop.org/series/44315/ curl 'https://patchwork.freedesktop.org/project/mesa/pwclientrc/' | sed '7,8s/^#//g' > ~/.pwclientrc && pwclient list -w "Gert Wollny" -s New

[Mesa-dev] [Bug 105371] r600_shader_from_tgsi - GPR limit exceeded - shader requires 360 registers

2018-08-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105371 --- Comment #2 from Guenther Sohler --- Hi Gert Wollny, I see exactly same bug in a software called "curv" . So I tried to use exact those 2 patches you provided here. I did * git clone MESA repository * git fetch --all * git am

[Mesa-dev] [Bug 105371] r600_shader_from_tgsi - GPR limit exceeded - shader requires 360 registers

2018-03-28 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105371 --- Comment #1 from mirh --- Can confirm it fixes shader 2 and 5 of GraphicsFuzz demo http://www.graphicsfuzz.com/benchmark/android-v1.html Should I wait for this (or, I dunno, some day sw fp64) to land before reporting of

[Mesa-dev] [Bug 105371] r600_shader_from_tgsi - GPR limit exceeded - shader requires 360 registers

2018-03-26 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105371 mirh changed: What|Removed |Added CC||m...@protonmail.ch -- You

[Mesa-dev] [Bug 105371] r600_shader_from_tgsi - GPR limit exceeded - shader requires 360 registers

2018-03-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105371 Bug ID: 105371 Summary: r600_shader_from_tgsi - GPR limit exceeded - shader requires 360 registers Product: Mesa Version: git Hardware: Other URL: