https://bugs.freedesktop.org/show_bug.cgi?id=106595
zefkerri...@gmail.com changed:
What|Removed |Added
Status|REOPENED|RESOLVED
Resolution|---
https://bugs.freedesktop.org/show_bug.cgi?id=106595
--- Comment #24 from Rhys Perry ---
I seem to be able to reproduce the problem (alpha-tested geometry not visible)
but only when Multi-sample Alpha-Test is enabled and WineD3D is used.
After disabling Multi-sample Alpha-Test or using DXVK,
https://bugs.freedesktop.org/show_bug.cgi?id=106595
--- Comment #23 from Timothy Arceri ---
(In reply to zefkerrigan from comment #21)
> Created attachment 143054 [details]
> After your fix now with absolutely any graphics settings, the image looks
> like this
>
> Thank you! Yes, now I see some
https://bugs.freedesktop.org/show_bug.cgi?id=106595
--- Comment #22 from zefkerri...@gmail.com ---
Probably it deserves the opening of a separate report bug, but there are some
similar graphics distortions when using MMSA Alfa-test with WineD3D (RadeonSI).
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zefkerri...@gmail.com changed:
What|Removed |Added
Status|RESOLVED|REOPENED
https://bugs.freedesktop.org/show_bug.cgi?id=106595
Timothy Arceri changed:
What|Removed |Added
Resolution|--- |FIXED
Status|NEW
https://bugs.freedesktop.org/show_bug.cgi?id=106595
--- Comment #19 from Philip Rebohle ---
The DXVK bug causing the aspect mask to be 0 was introduced on June 12th and
was fixed a few days ago, but apparently the issue persists.
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--- Comment #18 from Trevor Davenport ---
This may not be a mesa bug. For me, as soon as I enable MSAA i get asserts in
mesa (in a debug build) or get lots of validation layers errors when they are
enabled.
The error have to do with the
https://bugs.freedesktop.org/show_bug.cgi?id=106595
--- Comment #17 from zefkerri...@gmail.com ---
(In reply to Samuel Pitoiset from comment #16)
> Unfortunately, I can't replay the trace because it's not the same hardware.
I want to help you, but tell me please how I can do it?
Regards.
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--- Comment #16 from Samuel Pitoiset ---
Unfortunately, I can't replay the trace because it's not the same hardware.
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--- Comment #15 from zefkerri...@gmail.com ---
(In reply to Samuel Pitoiset from comment #11)
> You have to grab and build renderdoc from
> https://github.com/baldurk/renderdoc
>
> Then, you can do "export ENABLE_VULKAN_RENDERDOC_CAPTURE=1",
https://bugs.freedesktop.org/show_bug.cgi?id=106595
--- Comment #14 from zefkerri...@gmail.com ---
(In reply to Samuel Pitoiset from comment #11)
> You have to grab and build renderdoc from
> https://github.com/baldurk/renderdoc
>
> Then, you can do "export ENABLE_VULKAN_RENDERDOC_CAPTURE=1",
https://bugs.freedesktop.org/show_bug.cgi?id=106595
--- Comment #13 from Bas Nieuwenhuizen ---
/tmp/RenderDoc/
(probably something with wine in the name, could be different though. extension
should be .rdc)
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--- Comment #12 from zefkerri...@gmail.com ---
(In reply to Samuel Pitoiset from comment #11)
> You have to grab and build renderdoc from
> https://github.com/baldurk/renderdoc
>
> Then, you can do "export ENABLE_VULKAN_RENDERDOC_CAPTURE=1",
https://bugs.freedesktop.org/show_bug.cgi?id=106595
--- Comment #11 from Samuel Pitoiset ---
You have to grab and build renderdoc from https://github.com/baldurk/renderdoc
Then, you can do "export ENABLE_VULKAN_RENDERDOC_CAPTURE=1", start the game and
uses F12 for capturing a trace.
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https://bugs.freedesktop.org/show_bug.cgi?id=106595
--- Comment #10 from zefkerri...@gmail.com ---
(In reply to Samuel Pitoiset from comment #9)
> Can you capture a trace with renderdoc please?
Yes, of course, I will do it if you explain it to me in clear words how and
what I should do.
Regards.
https://bugs.freedesktop.org/show_bug.cgi?id=106595
--- Comment #9 from Samuel Pitoiset ---
Can you capture a trace with renderdoc please?
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zefkerri...@gmail.com changed:
What|Removed |Added
Attachment #139678|I remind that if everything |I remind you that if
https://bugs.freedesktop.org/show_bug.cgi?id=106595
--- Comment #8 from zefkerri...@gmail.com ---
Created attachment 139678
--> https://bugs.freedesktop.org/attachment.cgi?id=139678=edit
I remind that if everything is correct then it should look like this:
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--- Comment #7 from zefkerri...@gmail.com ---
Created attachment 139677
--> https://bugs.freedesktop.org/attachment.cgi?id=139677=edit
But instead of this now after applying this patch, all the distortions with all
modes (MSAAx2, MSAAx4,
https://bugs.freedesktop.org/show_bug.cgi?id=106595
--- Comment #6 from zefkerri...@gmail.com ---
Created attachment 139676
--> https://bugs.freedesktop.org/attachment.cgi?id=139676=edit
I mean, some of the rendering distortion has disappeared. That is, I no longer
see these distortions:
I
https://bugs.freedesktop.org/show_bug.cgi?id=106595
--- Comment #5 from zefkerri...@gmail.com ---
(In reply to Samuel Pitoiset from comment #4)
> Can you try https://patchwork.freedesktop.org/patch/224584/ then?
Thank you! This really partially corrected this issue, but unfortunately not
https://bugs.freedesktop.org/show_bug.cgi?id=106595
--- Comment #4 from Samuel Pitoiset ---
Can you try https://patchwork.freedesktop.org/patch/224584/ then?
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--- Comment #3 from zefkerri...@gmail.com ---
https://cgit.freedesktop.org/mesa/mesa/commit/?id=73df16dcee79e2281c8d8a830dbbe6655359c82d
This video I shot before applying this patch, but I believe that the issue of
wings rendering is not related
https://bugs.freedesktop.org/show_bug.cgi?id=106595
--- Comment #2 from zefkerri...@gmail.com ---
(In reply to Samuel Pitoiset from comment #1)
> Do you have
> https://cgit.freedesktop.org/mesa/mesa/commit/
> ?id=73df16dcee79e2281c8d8a830dbbe6655359c82d in your tree?
Yes, I have. But this patch,
https://bugs.freedesktop.org/show_bug.cgi?id=106595
--- Comment #1 from Samuel Pitoiset ---
Do you have
https://cgit.freedesktop.org/mesa/mesa/commit/?id=73df16dcee79e2281c8d8a830dbbe6655359c82d
in your tree?
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zefkerri...@gmail.com changed:
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https://bugs.freedesktop.org/show_bug.cgi?id=106595
Bug ID: 106595
Summary: [RADV] Rendering distortions only when MSAA is enabled
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
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