https://bugs.freedesktop.org/show_bug.cgi?id=108946
MGG changed:
What|Removed |Added
Resolution|--- |NOTABUG
Status|NEEDINFO
https://bugs.freedesktop.org/show_bug.cgi?id=108946
--- Comment #12 from MGG ---
Hey, the new beta version has dramatically reduced the memory usage! Nice work
there!
Please, don't forget to give us the extra info about the problem/bug you found
in order to close this ticket (in case there it
https://bugs.freedesktop.org/show_bug.cgi?id=108946
--- Comment #11 from void...@gmail.com ---
On December 17, we pushed new beta into public-beta branch. That's major ToGL
layer rework, which should address memory issues with open-source Mesa drivers.
The actual issue is much deeper than one
https://bugs.freedesktop.org/show_bug.cgi?id=108946
--- Comment #10 from MGG ---
Created attachment 142819
--> https://bugs.freedesktop.org/attachment.cgi?id=142819=edit
apitrace without crash
Sorry for the delay in my answer. I'm attaching a new apitrace that shows a run
where the game is
https://bugs.freedesktop.org/show_bug.cgi?id=108946
Andrew Keller changed:
What|Removed |Added
CC||andrew@thekellers.email
--
You are
https://bugs.freedesktop.org/show_bug.cgi?id=108946
--- Comment #9 from Ian Romanick ---
(In reply to iive from comment #8)
> (In reply to Ian Romanick from comment #6)
> > (I'm quite sure I submitted a similar comment earlier today, but it seems to
> > have just vanished.)
> >
> > I ran the
https://bugs.freedesktop.org/show_bug.cgi?id=108946
--- Comment #8 from i...@yahoo.com ---
(In reply to Ian Romanick from comment #6)
> (I'm quite sure I submitted a similar comment earlier today, but it seems to
> have just vanished.)
>
> I ran the API trace in Valgrind massif memory profiler.
https://bugs.freedesktop.org/show_bug.cgi?id=108946
--- Comment #7 from MGG ---
Hello Ian,
I see your point about glDeleteShader, but due that the trace includes a game
crash, I thinks it is quite possible that the api call is not present because
the engine wasn't able to run any resource
https://bugs.freedesktop.org/show_bug.cgi?id=108946
Ian Romanick changed:
What|Removed |Added
Status|NEW |NEEDINFO
CC|
https://bugs.freedesktop.org/show_bug.cgi?id=108946
--- Comment #5 from Justin Mitzel ---
Created attachment 142782
--> https://bugs.freedesktop.org/attachment.cgi?id=142782=edit
BMS apitrace with -dev argument
-dev option creates static image on the menu-screen instead of an active scene
https://bugs.freedesktop.org/show_bug.cgi?id=108946
--- Comment #4 from Justin Mitzel ---
Created attachment 142781
--> https://bugs.freedesktop.org/attachment.cgi?id=142781=edit
BMS apitrace with default arguments
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https://bugs.freedesktop.org/show_bug.cgi?id=108946
--- Comment #3 from Justin Mitzel ---
Created attachment 142780
--> https://bugs.freedesktop.org/attachment.cgi?id=142780=edit
Terminal Output upon executing bms.sh
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https://bugs.freedesktop.org/show_bug.cgi?id=108946
--- Comment #2 from Justin Mitzel ---
I can also confirm that this is not a Mesa 18.2 specific bug as I am running
Black Mesa on Mesa 19.0.0-devel. I will attach my own apitraces and terminal
output and hopefully this can be solved soon as the
https://bugs.freedesktop.org/show_bug.cgi?id=108946
Lee Donaghy changed:
What|Removed |Added
CC||lee295...@gmail.com
--
You are
https://bugs.freedesktop.org/show_bug.cgi?id=108946
--- Comment #1 from MGG ---
Created attachment 142729
--> https://bugs.freedesktop.org/attachment.cgi?id=142729=edit
game apitrace
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https://bugs.freedesktop.org/show_bug.cgi?id=108946
Bug ID: 108946
Summary: High memory usage in Black Mesa
Product: Mesa
Version: 18.2
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity:
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