[Mesa-dev] [Bug 61412] glCallLists performance extremely slow

2013-02-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=61412 --- Comment #1 from Brian Paul bri...@vmware.com --- glBitmap, not glCallLists, is probably the real issue. It might be helpful to see the OpenGL renderer string from glxinfo to identify the GPU. I suspect the i965 driver needs some sort of

[Mesa-dev] [Bug 61412] glCallLists performance extremely slow

2013-02-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=61412 --- Comment #2 from Kenneth Graunke kenn...@whitecape.org --- Yeah, I think we're relying on the meta path for glBitmap in many cases. We're probably hitting software rasterization. Still, 120 fps - 8 fps is clearly not reasonable. What

[Mesa-dev] [Bug 61412] glCallLists performance extremely slow

2013-02-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=61412 --- Comment #3 from Eric Anholt e...@anholt.net --- Please, please, please don't use display lists, and don't use bitmaps. Display lists are basically nvidia-only for performance, so it's a bad route to go. Use normal texturing and discard

[Mesa-dev] [Bug 61412] glCallLists performance extremely slow

2013-02-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=61412 --- Comment #4 from James Ogden rexhunte...@gmail.com --- (In reply to comment #3) Please, please, please don't use display lists, and don't use bitmaps. Display lists are basically nvidia-only for performance, so it's a bad route to go. Use

[Mesa-dev] [Bug 61412] glCallLists performance extremely slow

2013-02-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=61412 --- Comment #5 from Eric Anholt e...@anholt.net --- I did read it. But alpha blended texturing would also do the job that glBitmap does, and is just fine with fixed function GL. -- You are receiving this mail because: You are the assignee for

[Mesa-dev] [Bug 61412] glCallLists performance extremely slow

2013-02-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=61412 --- Comment #6 from James Ogden rexhunte...@gmail.com --- (In reply to comment #5) I did read it. But alpha blended texturing would also do the job that glBitmap does, and is just fine with fixed function GL. You clearly DID NOT read it: The