https://bugs.freedesktop.org/show_bug.cgi?id=61412
--- Comment #1 from Brian Paul bri...@vmware.com ---
glBitmap, not glCallLists, is probably the real issue. It might be helpful to
see the OpenGL renderer string from glxinfo to identify the GPU. I suspect
the i965 driver needs some sort of
https://bugs.freedesktop.org/show_bug.cgi?id=61412
--- Comment #2 from Kenneth Graunke kenn...@whitecape.org ---
Yeah, I think we're relying on the meta path for glBitmap in many cases. We're
probably hitting software rasterization.
Still, 120 fps - 8 fps is clearly not reasonable.
What
https://bugs.freedesktop.org/show_bug.cgi?id=61412
--- Comment #3 from Eric Anholt e...@anholt.net ---
Please, please, please don't use display lists, and don't use bitmaps. Display
lists are basically nvidia-only for performance, so it's a bad route to go.
Use normal texturing and discard
https://bugs.freedesktop.org/show_bug.cgi?id=61412
--- Comment #4 from James Ogden rexhunte...@gmail.com ---
(In reply to comment #3)
Please, please, please don't use display lists, and don't use bitmaps.
Display lists are basically nvidia-only for performance, so it's a bad route
to go. Use
https://bugs.freedesktop.org/show_bug.cgi?id=61412
--- Comment #5 from Eric Anholt e...@anholt.net ---
I did read it. But alpha blended texturing would also do the job that glBitmap
does, and is just fine with fixed function GL.
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https://bugs.freedesktop.org/show_bug.cgi?id=61412
--- Comment #6 from James Ogden rexhunte...@gmail.com ---
(In reply to comment #5)
I did read it. But alpha blended texturing would also do the job that
glBitmap does, and is just fine with fixed function GL.
You clearly DID NOT read it:
The