https://bugs.freedesktop.org/show_bug.cgi?id=74010
Tapani Pälli lem...@gmail.com changed:
What|Removed |Added
Status|NEW |RESOLVED
https://bugs.freedesktop.org/show_bug.cgi?id=74010
Tapani Pälli lem...@gmail.com changed:
What|Removed |Added
CC||lem...@gmail.com
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https://bugs.freedesktop.org/show_bug.cgi?id=74010
--- Comment #9 from Tapani Pälli lem...@gmail.com ---
The problem is with the glxconfig that gets chosen. The application queries for
compatible list of configs with glXChooseFBConfig and then blindly selects the
first one. Although attributes
https://bugs.freedesktop.org/show_bug.cgi?id=74010
--- Comment #10 from Brian Paul bri...@vmware.com ---
Just FYI: There are some GL apps out there that use depth buffering but don't
bother to request a GLX visual with a depth buffer. Topogun is one example.
There's a DRI config option called
https://bugs.freedesktop.org/show_bug.cgi?id=74010
Evgeny Bobkin evgen.i...@gmail.com changed:
What|Removed |Added
Attachment #92718|text/plain |video/webm
https://bugs.freedesktop.org/show_bug.cgi?id=74010
--- Comment #7 from Evgeny Bobkin evgen.i...@gmail.com ---
Thank you for the explanation, maybe your are correct. From my point of view it
should definitely not end up with a segmentation fault.
(In reply to comment #6)
I've encountered this
https://bugs.freedesktop.org/show_bug.cgi?id=74010
--- Comment #6 from Tibbo leclercq.thiba...@yahoo.fr ---
I've encountered this segfault before, and i think i can give some useful
informations.
As stated in the file src/mesa/main/varray.c:
/* Page 407 (page 423 of the PDF) of the OpenGL 3.0
https://bugs.freedesktop.org/show_bug.cgi?id=74010
--- Comment #5 from Evgeny Bobkin evgen.i...@gmail.com ---
this bug is not fixed in mesa 10.0.3
Vendor: ... Intel Open Source Technology Center
Renderer: . Mesa DRI Intel(R) Ivybridge Mobile
Version: .. 3.3 (Core
https://bugs.freedesktop.org/show_bug.cgi?id=74010
Evgeny Bobkin evgen.i...@gmail.com changed:
What|Removed |Added
Hardware|Other |x86-64 (AMD64)
https://bugs.freedesktop.org/show_bug.cgi?id=74010
--- Comment #1 from Evgeny Bobkin evgen.i...@gmail.com ---
Created attachment 92718
-- https://bugs.freedesktop.org/attachment.cgi?id=92718action=edit
video demonstrating the issue
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https://bugs.freedesktop.org/show_bug.cgi?id=74010
--- Comment #2 from Evgeny Bobkin evgen.i...@gmail.com ---
another issue is that if
glGenVertexArrays (1, vao_id);
glBindVertexArray (vao_id);
from lines 46-47 are not used and the is drawn with
glEnableVertexAttribArray
https://bugs.freedesktop.org/show_bug.cgi?id=74010
--- Comment #3 from Evgeny Bobkin evgen.i...@gmail.com ---
another issue is that if there two lines
glGenVertexArrays (1, vao_id);
glBindVertexArray (vao_id);
from lines 46-47 are removed and the cube is drawn with
https://bugs.freedesktop.org/show_bug.cgi?id=74010
--- Comment #4 from Evgeny Bobkin evgen.i...@gmail.com ---
Well, it should be noted, that test case is a OpenGL-cpp.tar.gz file
and the mentioned above video is a .webm file
This test sample runs fine as well when started with $ optirun
https://bugs.freedesktop.org/show_bug.cgi?id=74010
Matt Turner matts...@gmail.com changed:
What|Removed |Added
Attachment #92717|text/plain |application/x-tgz
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