Re: [Mesa-dev] [Mesa-stable] [PATCH v2 1/2] gallivm: correct channel shift logic on big endian

2017-08-29 Thread Matt Turner
On Tue, Aug 29, 2017 at 1:13 PM, Roland Scheidegger wrote: > That said, I already reviewed this: > https://lists.freedesktop.org/archives/mesa-dev/2017-August/167515.html Since I don't think Ben has commit access, it seems that you should be the one to commit it as well.

Re: [Mesa-dev] [Mesa-stable] [PATCH v2 1/2] gallivm: correct channel shift logic on big endian

2017-08-29 Thread Roland Scheidegger
Am 29.08.2017 um 18:51 schrieb Emil Velikov: > On 23 August 2017 at 21:32, Ben Crocker wrote: >> From: Ray Strode >> >> lp_build_fetch_rgba_soa fetches a texel from a texture. >> Part of that process involves first gathering the element >> together from

Re: [Mesa-dev] [Mesa-stable] [PATCH v2 1/2] gallivm: correct channel shift logic on big endian

2017-08-29 Thread Emil Velikov
On 23 August 2017 at 21:32, Ben Crocker wrote: > From: Ray Strode > > lp_build_fetch_rgba_soa fetches a texel from a texture. > Part of that process involves first gathering the element > together from memory into a packed format, and then breaking > out