From: Dave Airlie
This is a repost of the prime support with some minor changes,
you no longer need to set DRI_PRIME for this code to figure out
it's on a different GPU and do the linear transfers.
In order to decide the default GPU I'll have to write a layer
so I'll try and get to that soon.
T
Hi
This no longer applies cleanly since radv/meta: cleanup image info setup.
71a9574ffa1463773ad7587262bacc50ed37c042
Regards
Mike
On Wed, 23 Nov 2016 at 05:29 Dave Airlie wrote:
> From: Dave Airlie
>
> This is kind of a gross hacks, but vulkan doesn't specify anything
> but it would be nic
On 23 November 2016 at 21:13, Mike Lothian wrote:
> I think it would be good to keep the DRI_PRIME switch to allow for switching
> between anvil and radv, handy for testing / comparing / benchmarking both
>
> It seems that Vulkan automatically uses the first card listed in vulkaninfo
> (in my case
On 23 November 2016 at 20:46, Nicolai Hähnle wrote:
> On 23.11.2016 06:28, Dave Airlie wrote:
>>
>> From: Dave Airlie
>>
>> This is kind of a gross hacks, but vulkan doesn't specify anything
>> but it would be nice to let people with prime systems at least
>> see some stuff rendering for now.
>>
It works with the Talos Principle and performs well, I'm seeing some
artefacts in the grass which can be seen in https://imgur.com/a/3litB I'm
not sure if that's caused by one of the LLVM bugs that have been mentioned
On Wed, 23 Nov 2016 at 11:13 Mike Lothian wrote:
> I think it would be good to
I think it would be good to keep the DRI_PRIME switch to allow for
switching between anvil and radv, handy for testing / comparing /
benchmarking both
It seems that Vulkan automatically uses the first card listed in vulkaninfo
(in my case it's the amdgpu card) with no way to select which is used,
On 23.11.2016 06:28, Dave Airlie wrote:
From: Dave Airlie
This is kind of a gross hacks, but vulkan doesn't specify anything
but it would be nice to let people with prime systems at least
see some stuff rendering for now.
This creates a linear shadow image in GART that gets blitted to at the
i
You are a star :D
I'll test this out tonight
On Wed, 23 Nov 2016 at 05:29 Dave Airlie wrote:
> From: Dave Airlie
>
> This is kind of a gross hacks, but vulkan doesn't specify anything
> but it would be nice to let people with prime systems at least
> see some stuff rendering for now.
>
> This
2016-11-23 6:28 GMT+01:00 Dave Airlie :
> From: Dave Airlie
>
> This is kind of a gross hacks, but vulkan doesn't specify anything
> but it would be nice to let people with prime systems at least
> see some stuff rendering for now.
>
> This creates a linear shadow image in GART that gets blitted
From: Dave Airlie
This is kind of a gross hacks, but vulkan doesn't specify anything
but it would be nice to let people with prime systems at least
see some stuff rendering for now.
This creates a linear shadow image in GART that gets blitted to at the
image transition.
Now ideally:
this would
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