Hi,
On Monday, September 08, 2014 21:14:12 Marek Olšák wrote:
> Do we have a piglit to confirm unclamped Z values really work with
> current hardware drivers?
I have just sent out an updated patch set as well as a piglit test.
The first attempt was obviously too short fetched as the vital intern
Ian,
I will shortly send a changeset incorporating the changes, thanks for
summarizing.
On Tuesday, September 09, 2014 16:11:45 Ian Romanick wrote:
> I also second Marek's comment about testing. My recollection from
> Khronos meetings is that at least AMD GL 3.x-class hardware can only
> handl
On 09/08/2014 09:39 AM, Mathias Fröhlich wrote:
>
> Hi,
>
> On Monday, September 08, 2014 13:16:27 Roland Scheidegger wrote:
>>> Add support for the unclamped versions of glDepthRange
>>> and relatives. Also starting with OpenGL 4.2 the traditional
>>> functions for this should no longer clamp th
Given that this was an unintentional relaxation in the 4.2 spec (and
so there is no non-NV way to invoke this behavior), I don't think we
want the line in the 4.2 block of GL3.txt.
___
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.free
Do we have a piglit to confirm unclamped Z values really work with
current hardware drivers?
Marek
On Mon, Sep 8, 2014 at 6:39 PM, Mathias Fröhlich
wrote:
>
> Hi,
>
> On Monday, September 08, 2014 13:16:27 Roland Scheidegger wrote:
>> > Add support for the unclamped versions of glDepthRange
>> >
Hi Mathias
On 08/09/14 17:39, Mathias Fröhlich wrote:
>
> Hi,
>
> On Monday, September 08, 2014 13:16:27 Roland Scheidegger wrote:
>>> Add support for the unclamped versions of glDepthRange
>>> and relatives. Also starting with OpenGL 4.2 the traditional
>>> functions for this should no longer cl
Hi,
On Monday, September 08, 2014 13:16:27 Roland Scheidegger wrote:
> > Add support for the unclamped versions of glDepthRange
> > and relatives. Also starting with OpenGL 4.2 the traditional
> > functions for this should no longer clamp the values to [0, 1].
> This looks wrong to me (the NV_dep
Am 06.09.2014 19:17, schrieb Mathias Froehlich:
>
> Hi,
>
> Please review:
>
> Add support for the unclamped versions of glDepthRange
> and relatives. Also starting with OpenGL 4.2 the traditional
> functions for this should no longer clamp the values to [0, 1].
This looks wrong to me (the NV_de
Hi,
Please review:
Add support for the unclamped versions of glDepthRange
and relatives. Also starting with OpenGL 4.2 the traditional
functions for this should no longer clamp the values to [0, 1].
Signed-off-by: Mathias Froehlich
---
docs/GL3.txt | 1 +
src/