On 12/06/2011 11:11 AM, Anuj Phogat wrote:
From: Anuj Phogat
This patch fixes the samplerCubeShadow support in GLSL shader compiler. shader
compiler was picking
the 'r' texture coordinate for shadow comparison when the expected behaviour is
to use 'q' texture coordinate
in case of cube shadow
On 12/06/2011 11:11 AM, Anuj Phogat wrote:
> From: Anuj Phogat
>
> This patch fixes the samplerCubeShadow support in GLSL shader compiler.
> shader compiler was picking
> the 'r' texture coordinate for shadow comparison when the expected behaviour
> is to use 'q' texture coordinate
> in case of
From: Anuj Phogat
This patch fixes the samplerCubeShadow support in GLSL shader compiler. shader
compiler was picking
the 'r' texture coordinate for shadow comparison when the expected behaviour is
to use 'q' texture coordinate
in case of cube shadow maps.
Signed-off-by: Anuj Phogat
---
src/