Re: [Mesa-dev] [PATCH] Fix samplerCubeShadow support in shader compiler

2011-12-07 Thread Ian Romanick
On 12/06/2011 11:11 AM, Anuj Phogat wrote: From: Anuj Phogat This patch fixes the samplerCubeShadow support in GLSL shader compiler. shader compiler was picking the 'r' texture coordinate for shadow comparison when the expected behaviour is to use 'q' texture coordinate in case of cube shadow

Re: [Mesa-dev] [PATCH] Fix samplerCubeShadow support in shader compiler

2011-12-06 Thread Kenneth Graunke
On 12/06/2011 11:11 AM, Anuj Phogat wrote: > From: Anuj Phogat > > This patch fixes the samplerCubeShadow support in GLSL shader compiler. > shader compiler was picking > the 'r' texture coordinate for shadow comparison when the expected behaviour > is to use 'q' texture coordinate > in case of

[Mesa-dev] [PATCH] Fix samplerCubeShadow support in shader compiler

2011-12-06 Thread Anuj Phogat
From: Anuj Phogat This patch fixes the samplerCubeShadow support in GLSL shader compiler. shader compiler was picking the 'r' texture coordinate for shadow comparison when the expected behaviour is to use 'q' texture coordinate in case of cube shadow maps. Signed-off-by: Anuj Phogat --- src/