This is useful when working on the drivers, since falling back to
indirect rendering means we broke our driver's ability to load somehow.
Signed-off-by: Chris Forbes chr...@ijw.co.nz
---
docs/envvars.html | 1 +
src/glx/glxext.c | 10 --
2 files changed, 9 insertions(+), 2 deletions(-)
On 09/25/2013 01:00 PM, Chris Forbes wrote:
This is useful when working on the drivers, since falling back to
indirect rendering means we broke our driver's ability to load somehow.
Signed-off-by: Chris Forbes chr...@ijw.co.nz
---
docs/envvars.html | 1 +
src/glx/glxext.c | 10
Chris Forbes chr...@ijw.co.nz writes:
This is useful when working on the drivers, since falling back to
indirect rendering means we broke our driver's ability to load somehow.
How about just making unresolved symbols at dlopen() time fatal? I
didn't quite find a way to do so last time I