Seems reasonable. Only one comment which you can feel free to ignore.
Reviewed-by: Jason Ekstrand
On Fri, Jan 5, 2018 at 7:23 AM, Lionel Landwerlin <
lionel.g.landwer...@intel.com> wrote:
> Looks good to me too.
>
> Reviewed-by: Lionel Landwerlin
Looks good to me too.
Reviewed-by: Lionel Landwerlin
Thanks a lot!
-
Lionel
On 05/01/18 09:19, Iago Toral wrote:
Looks good to me, unless Jason or Lionel say otherwise:
Reviewed-by: Iago Toral Quiroga
Iago
On Thu, 2018-01-04 at 18:13
Looks good to me, unless Jason or Lionel say otherwise:
Reviewed-by: Iago Toral Quiroga
Iago
On Thu, 2018-01-04 at 18:13 +, Alex Smith wrote:
> If we have a color attachment, but its writes are masked, this would
> have still returned true. This is inconsistent with how
If we have a color attachment, but its writes are masked, this would
have still returned true. This is inconsistent with how HasWriteableRT
in 3DSTATE_PS_BLEND is set, which does take the mask into account.
This could lead to PixelShaderHasUAV not being set in 3DSTATE_PS_EXTRA
if the fragment