On Wed, Jan 10, 2018 at 1:35 AM, Samuel Iglesias Gonsálvez <
sigles...@igalia.com> wrote:
> "The maxDescriptorSet* limit is n times the corresponding
> maxPerStageDescriptor* limit, where n is the number of shader stages
> supported by the VkPhysicalDevice. If all shader stages are supported,
> n
"The maxDescriptorSet* limit is n times the corresponding
maxPerStageDescriptor* limit, where n is the number of shader stages
supported by the VkPhysicalDevice. If all shader stages are supported,
n = 6 (vertex, tessellation control, tessellation evaluation,
geometry, fragment, compute)."
Fixes: