Re: [Mesa-dev] [PATCH] anv: fix maxDescriptorSet* limits

2018-01-10 Thread Jason Ekstrand
On Wed, Jan 10, 2018 at 1:35 AM, Samuel Iglesias Gonsálvez < sigles...@igalia.com> wrote: > "The maxDescriptorSet* limit is n times the corresponding > maxPerStageDescriptor* limit, where n is the number of shader stages > supported by the VkPhysicalDevice. If all shader stages are supported, > n

[Mesa-dev] [PATCH] anv: fix maxDescriptorSet* limits

2018-01-10 Thread Samuel Iglesias Gonsálvez
"The maxDescriptorSet* limit is n times the corresponding maxPerStageDescriptor* limit, where n is the number of shader stages supported by the VkPhysicalDevice. If all shader stages are supported, n = 6 (vertex, tessellation control, tessellation evaluation, geometry, fragment, compute)." Fixes: