Re: [Mesa-dev] [PATCH] anv: merge tessellation's primitive mode in merge_tess_info()

2017-07-01 Thread Kenneth Graunke
On Wednesday, June 28, 2017 3:20:29 AM PDT Samuel Iglesias Gonsálvez wrote: > SPIR-V tessellation shaders that were created from HSLS will have > the primitive generation domain set in tessellation control shader > (hull shader in HLSL) instead of the tessellation evaluation shader. > >

[Mesa-dev] [PATCH] anv: merge tessellation's primitive mode in merge_tess_info()

2017-06-28 Thread Samuel Iglesias Gonsálvez
SPIR-V tessellation shaders that were created from HSLS will have the primitive generation domain set in tessellation control shader (hull shader in HLSL) instead of the tessellation evaluation shader. Signed-off-by: Samuel Iglesias Gonsálvez ---