On Wednesday, June 28, 2017 3:20:29 AM PDT Samuel Iglesias Gonsálvez wrote:
> SPIR-V tessellation shaders that were created from HSLS will have
> the primitive generation domain set in tessellation control shader
> (hull shader in HLSL) instead of the tessellation evaluation shader.
>
>
SPIR-V tessellation shaders that were created from HSLS will have
the primitive generation domain set in tessellation control shader
(hull shader in HLSL) instead of the tessellation evaluation shader.
Signed-off-by: Samuel Iglesias Gonsálvez
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