Hi Adrian,
Thanks for the patch! Some comments inline.
On 22 March 2017 at 13:40, Adrian Pielech wrote:
> +struct list_head window_list = {NULL, NULL};
> +
> +/* Checks if a EGLWindow already have a created surface */
> +static inline bool
>
Hi Adrian,
Welcome to Mesa !
On 22 March 2017 at 13:40, Adrian Pielech wrote:
> According to the EGL 1.5 spec, section 3.5.1, page 34,35
> eglCreateWindowSurface should return EGL_BAD_ALLOC if there is already
> surface for given window. Similarly it is written in EGL
Hi Adrian,
Thanks for this patch!
I have only had a quick look at the logic itself, but it looks correct.
Inline are a few comments to address before we can merge this patch.
I also recommend reading our guidelines on submitting patches:
https://mesa3d.org/submittingpatches.html
> Subject:
According to the EGL 1.5 spec, section 3.5.1, page 34,35
eglCreateWindowSurface should return EGL_BAD_ALLOC if there is already
surface for given window. Similarly it is written in EGL 1.4 spec,
section 3.5.1, page 29.
I apologize for small mistakes on earlier message...
Signed-off-by: Adrian