Re: [Mesa-dev] [PATCH] gallium: add INTERP_* opcodes to support interpolateAt*

2014-07-06 Thread Marek Olšák
Reviewed-by: Marek Olšák marek.ol...@amd.com Marek On Sun, Jul 6, 2014 at 7:02 AM, Ilia Mirkin imir...@alum.mit.edu wrote: Signed-off-by: Ilia Mirkin imir...@alum.mit.edu --- There's an accompanying patch based on ChrisF's unpublished series to add interpolateAt* to mesa core that makes use

Re: [Mesa-dev] [PATCH] gallium: add INTERP_* opcodes to support interpolateAt*

2014-07-06 Thread Roland Scheidegger
The only thing I'm wondering is about hw support for offset version taking a generic float. In particular, it looks like intel graphics actually uses 4bit immediates for the offset version (just like dictated by the d3d11 specification). At a quick glance I couldn't quite see how it's done with

Re: [Mesa-dev] [PATCH] gallium: add INTERP_* opcodes to support interpolateAt*

2014-07-06 Thread Ilia Mirkin
On Sun, Jul 6, 2014 at 6:23 PM, Roland Scheidegger srol...@vmware.com wrote: The only thing I'm wondering is about hw support for offset version taking a generic float. In particular, it looks like intel graphics actually uses 4bit immediates for the offset version (just like dictated by the

[Mesa-dev] [PATCH] gallium: add INTERP_* opcodes to support interpolateAt*

2014-07-05 Thread Ilia Mirkin
Signed-off-by: Ilia Mirkin imir...@alum.mit.edu --- There's an accompanying patch based on ChrisF's unpublished series to add interpolateAt* to mesa core that makes use of them, and a further couple of patches which inmplement this on nvc0. With all that, nvc0 passes all the piglits in ChrisF's