On Monday, June 13, 2016 12:50:12 PM PDT Eduardo Lima Mitev wrote:
> Built-in variable "MaxCombinedShaderStorageBlocks" was added to GLSL 4.40
> revision 9.
>
> Section "1.2.1 Changes since revision 8 of GLSL version 4.40",
> page 3 of the PDF states:
>
> "Bug 11734: Add
Built-in variable "MaxCombinedShaderStorageBlocks" was added to GLSL 4.40
revision 9.
Section "1.2.1 Changes since revision 8 of GLSL version 4.40",
page 3 of the PDF states:
"Bug 11734: Add gl_MaxCombinedShaderOutputResources and mark
gl_MaxCombinedImageUnitsAndFragmentOutputs as