Re: [Mesa-dev] [PATCH] glsl/builtin_variables: Populate MaxCombinedShaderStorageBlocks on GLSL 4.40

2016-06-13 Thread Kenneth Graunke
On Monday, June 13, 2016 12:50:12 PM PDT Eduardo Lima Mitev wrote: > Built-in variable "MaxCombinedShaderStorageBlocks" was added to GLSL 4.40 > revision 9. > > Section "1.2.1 Changes since revision 8 of GLSL version 4.40", > page 3 of the PDF states: > > "Bug 11734: Add

[Mesa-dev] [PATCH] glsl/builtin_variables: Populate MaxCombinedShaderStorageBlocks on GLSL 4.40

2016-06-13 Thread Eduardo Lima Mitev
Built-in variable "MaxCombinedShaderStorageBlocks" was added to GLSL 4.40 revision 9. Section "1.2.1 Changes since revision 8 of GLSL version 4.40", page 3 of the PDF states: "Bug 11734: Add gl_MaxCombinedShaderOutputResources and mark gl_MaxCombinedImageUnitsAndFragmentOutputs as