Re: [Mesa-dev] [PATCH] glsl: Allow precision mismatch on dead uniform with GLSL ES 1.00 (v3)

2017-11-06 Thread Tomasz Figa
Hi Kenneth, On Tue, Nov 7, 2017 at 8:18 AM, Kenneth Graunke wrote: > On Thursday, October 19, 2017 9:02:20 PM PST Tomasz Figa wrote: >> Hi Ian, Kenneth, >> >> On Wed, Sep 27, 2017 at 2:57 AM, Tomasz Figa wrote: >> > Commit

Re: [Mesa-dev] [PATCH] glsl: Allow precision mismatch on dead uniform with GLSL ES 1.00 (v3)

2017-11-06 Thread Kenneth Graunke
On Thursday, October 19, 2017 9:02:20 PM PST Tomasz Figa wrote: > Hi Ian, Kenneth, > > On Wed, Sep 27, 2017 at 2:57 AM, Tomasz Figa wrote: > > Commit 259fc505454ea6a67aeacf6cdebf1398d9947759 added linker error for > > mismatching uniform precision, as required by GLES 3.0

Re: [Mesa-dev] [PATCH] glsl: Allow precision mismatch on dead uniform with GLSL ES 1.00 (v3)

2017-10-19 Thread Tomasz Figa
Hi Ian, Kenneth, On Wed, Sep 27, 2017 at 2:57 AM, Tomasz Figa wrote: > Commit 259fc505454ea6a67aeacf6cdebf1398d9947759 added linker error for > mismatching uniform precision, as required by GLES 3.0 specification and > conformance test-suite. > > Several Android applications,

[Mesa-dev] [PATCH] glsl: Allow precision mismatch on dead uniform with GLSL ES 1.00 (v3)

2017-09-26 Thread Tomasz Figa
Commit 259fc505454ea6a67aeacf6cdebf1398d9947759 added linker error for mismatching uniform precision, as required by GLES 3.0 specification and conformance test-suite. Several Android applications, including Forge of Empires, have shaders which violate this rule, on uniforms that are declared but