Re: [Mesa-dev] [PATCH] glsl: Expand matrix flip optimization pass to cover more cases.

2014-06-17 Thread Iago Toral
Hi Ian, On Mon, 2014-06-16 at 12:20 -0700, Ian Romanick wrote: On 04/21/2014 04:38 AM, Iago Toral Quiroga wrote: Currently it only considers the cases of gl_ModelViewProjectionMatrix and gl_TextureMatrix. The same optimization can be done also for gl_ModelViewMatrix, gl_ProjectionMatrix

Re: [Mesa-dev] [PATCH] glsl: Expand matrix flip optimization pass to cover more cases.

2014-06-17 Thread Ian Romanick
On 06/17/2014 05:07 AM, Iago Toral wrote: Hi Ian, On Mon, 2014-06-16 at 12:20 -0700, Ian Romanick wrote: On 04/21/2014 04:38 AM, Iago Toral Quiroga wrote: Currently it only considers the cases of gl_ModelViewProjectionMatrix and gl_TextureMatrix. The same optimization can be done also for

Re: [Mesa-dev] [PATCH] glsl: Expand matrix flip optimization pass to cover more cases.

2014-06-16 Thread Ian Romanick
On 04/21/2014 04:38 AM, Iago Toral Quiroga wrote: Currently it only considers the cases of gl_ModelViewProjectionMatrix and gl_TextureMatrix. The same optimization can be done also for gl_ModelViewMatrix, gl_ProjectionMatrix and the corresponding inverses. I've been looking at some thing

[Mesa-dev] [PATCH] glsl: Expand matrix flip optimization pass to cover more cases.

2014-04-21 Thread Iago Toral Quiroga
Currently it only considers the cases of gl_ModelViewProjectionMatrix and gl_TextureMatrix. The same optimization can be done also for gl_ModelViewMatrix, gl_ProjectionMatrix and the corresponding inverses. --- src/glsl/opt_flip_matrices.cpp | 118 +++-- 1 file