Hi Ian,
On Mon, 2014-06-16 at 12:20 -0700, Ian Romanick wrote:
On 04/21/2014 04:38 AM, Iago Toral Quiroga wrote:
Currently it only considers the cases of gl_ModelViewProjectionMatrix and
gl_TextureMatrix. The same optimization can be done also for
gl_ModelViewMatrix, gl_ProjectionMatrix
On 06/17/2014 05:07 AM, Iago Toral wrote:
Hi Ian,
On Mon, 2014-06-16 at 12:20 -0700, Ian Romanick wrote:
On 04/21/2014 04:38 AM, Iago Toral Quiroga wrote:
Currently it only considers the cases of gl_ModelViewProjectionMatrix and
gl_TextureMatrix. The same optimization can be done also for
On 04/21/2014 04:38 AM, Iago Toral Quiroga wrote:
Currently it only considers the cases of gl_ModelViewProjectionMatrix and
gl_TextureMatrix. The same optimization can be done also for
gl_ModelViewMatrix, gl_ProjectionMatrix and the corresponding inverses.
I've been looking at some thing
Currently it only considers the cases of gl_ModelViewProjectionMatrix and
gl_TextureMatrix. The same optimization can be done also for
gl_ModelViewMatrix, gl_ProjectionMatrix and the corresponding inverses.
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src/glsl/opt_flip_matrices.cpp | 118 +++--
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