On 8 November 2011 10:40, Kenneth Graunke kenn...@whitecape.org wrote:
From the GLSL 1.30 spec, section 8.7 Texture Lookup Functions:
In all functions below, the bias parameter is optional for fragment
shaders. The bias parameter is not accepted in a vertex shader.
This was a cut and paste
On Wed, 9 Nov 2011 08:36:52 -0800, Paul Berry stereotype...@gmail.com wrote:
Non-text part: multipart/mixed
Non-text part: multipart/alternative
On 8 November 2011 10:40, Kenneth Graunke kenn...@whitecape.org wrote:
From the GLSL 1.30 spec, section 8.7 Texture Lookup Functions:
In all
On 11/09/2011 08:36 AM, Paul Berry wrote:
I can't help but notice that in the above section, the comment says
textureProjOffset, but the function declarations say textureProj.
Is this a bug? The GLSL spec clearly calls these functions
textureProjOffset. 130.frag seems to have a similar
From the GLSL 1.30 spec, section 8.7 Texture Lookup Functions:
In all functions below, the bias parameter is optional for fragment
shaders. The bias parameter is not accepted in a vertex shader.
This was a cut and paste mistake.
Signed-off-by: Kenneth Graunke kenn...@whitecape.org
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