Re: [Mesa-dev] [PATCH] glsl: compute lvalues of [in]out parameters before inlined function body

2016-10-20 Thread Nicolai Hähnle
On 20.10.2016 09:58, Nicolai Hähnle wrote: On 19.10.2016 23:18, Ian Romanick wrote: On 10/19/2016 11:45 AM, Nicolai Hähnle wrote: From: Nicolai Hähnle This is required when an out argument involves an array index that is either a global variable modified by the function or another out argumen

Re: [Mesa-dev] [PATCH] glsl: compute lvalues of [in]out parameters before inlined function body

2016-10-20 Thread Nicolai Hähnle
On 19.10.2016 23:18, Ian Romanick wrote: On 10/19/2016 11:45 AM, Nicolai Hähnle wrote: From: Nicolai Hähnle This is required when an out argument involves an array index that is either a global variable modified by the function or another out argument in the same function call. Fixes the shad

Re: [Mesa-dev] [PATCH] glsl: compute lvalues of [in]out parameters before inlined function body

2016-10-19 Thread Ian Romanick
On 10/19/2016 11:45 AM, Nicolai Hähnle wrote: > From: Nicolai Hähnle > > This is required when an out argument involves an array index that is either > a global variable modified by the function or another out argument in the > same function call. > > Fixes the shaders/out-parameter-indexing/vs-

[Mesa-dev] [PATCH] glsl: compute lvalues of [in]out parameters before inlined function body

2016-10-19 Thread Nicolai Hähnle
From: Nicolai Hähnle This is required when an out argument involves an array index that is either a global variable modified by the function or another out argument in the same function call. Fixes the shaders/out-parameter-indexing/vs-inout-index-inout-* tests. -- I'd appreciate if somebody cou