Re: [Mesa-dev] [PATCH] glsl: fix counting of vertex shader output slots used by explicit vars

2017-08-28 Thread Nicolai Hähnle
On 27.08.2017 06:12, Ilia Mirkin wrote: The argument to count_attribute_slots should only be set to true for vertex inputs, not for all vertex shader varyings. Fixes KHR-GL45.enhanced_layouts.varying_locations Signed-off-by: Ilia Mirkin Cc:

Re: [Mesa-dev] [PATCH] glsl: fix counting of vertex shader output slots used by explicit vars

2017-08-27 Thread Timothy Arceri
Reviewed-by: Timothy Arceri On 27/08/17 14:12, Ilia Mirkin wrote: The argument to count_attribute_slots should only be set to true for vertex inputs, not for all vertex shader varyings. Fixes KHR-GL45.enhanced_layouts.varying_locations Signed-off-by: Ilia Mirkin

[Mesa-dev] [PATCH] glsl: fix counting of vertex shader output slots used by explicit vars

2017-08-26 Thread Ilia Mirkin
The argument to count_attribute_slots should only be set to true for vertex inputs, not for all vertex shader varyings. Fixes KHR-GL45.enhanced_layouts.varying_locations Signed-off-by: Ilia Mirkin Cc: mesa-sta...@lists.freedesktop.org ---