Re: [Mesa-dev] [PATCH] glsl: fix explicit location validation for doubles

2016-05-23 Thread Anuj Phogat
On Sun, May 22, 2016 at 8:11 PM, Timothy Arceri wrote: > Previously we would fail to find a match for the second half of a > dvec4 as 'i' would get incremented to 1 before we added the var to > the array at component 0. > --- > src/compiler/glsl/link_varyings.cpp |

[Mesa-dev] [PATCH] glsl: fix explicit location validation for doubles

2016-05-22 Thread Timothy Arceri
Previously we would fail to find a match for the second half of a dvec4 as 'i' would get incremented to 1 before we added the var to the array at component 0. --- src/compiler/glsl/link_varyings.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git