On 08/28/2018 06:36 PM, Timothy Arceri wrote:
> This fixes compilation of some "No Mans Sky" shaders where the stringification
> happens in branches intended for DX12.
I was going to complain that this would make things like the following
compile:
#version 110
#ifdef this_is_undefined
This fixes compilation of some "No Mans Sky" shaders where the stringification
happens in branches intended for DX12.
---
Piglit tests: https://patchwork.freedesktop.org/series/48850/
src/compiler/glsl/glcpp/glcpp-lex.l | 6 --
1 file changed, 4 insertions(+), 2 deletions(-)
diff --git