On Sat, Dec 10, 2011 at 2:47 PM, Dave Airlie wrote:
>>>
>>> The piglit draw-pixel-with-texture was asserting in the glsl->tgsi code,
>>> due to 0 texture target, this makes sure the texture target is copied over
>>> correctly when we copy instructions around.
>>
>> Oh so it looks like this could b
On Sat, Dec 10, 2011 at 11:34 AM, Dave Airlie wrote:
> From: Dave Airlie
>
> The piglit draw-pixel-with-texture was asserting in the glsl->tgsi code,
> due to 0 texture target, this makes sure the texture target is copied over
> correctly when we copy instructions around.
>
> Signed-off-by: Dave
>>
>> The piglit draw-pixel-with-texture was asserting in the glsl->tgsi code,
>> due to 0 texture target, this makes sure the texture target is copied over
>> correctly when we copy instructions around.
>
> Oh so it looks like this could be "fun" or maybe the other one, so
> glsl->tgsi is broken f
On Sat, Dec 10, 2011 at 6:34 PM, Dave Airlie wrote:
> From: Dave Airlie
>
> The piglit draw-pixel-with-texture was asserting in the glsl->tgsi code,
> due to 0 texture target, this makes sure the texture target is copied over
> correctly when we copy instructions around.
Oh so it looks like this
From: Dave Airlie
The piglit draw-pixel-with-texture was asserting in the glsl->tgsi code,
due to 0 texture target, this makes sure the texture target is copied over
correctly when we copy instructions around.
Signed-off-by: Dave Airlie
---
src/mesa/state_tracker/st_glsl_to_tgsi.cpp |4 +++