Re: [Mesa-dev] [PATCH] i965/msaa: Set KILL_ENABLE when GL_ALPHA_TO_COVERAGE enabled.

2012-06-25 Thread Anuj Phogat
On Mon, Jun 25, 2012 at 5:39 PM, Paul Berry wrote: > i965 hardware needs to be informed of situations in which it's > possible for pixels (or samples) to be discarded for reasons other > than depth/stencil testing (e.g. due to an explicit "discard" in the > fragment shader).  One of these situatio

[Mesa-dev] [PATCH] i965/msaa: Set KILL_ENABLE when GL_ALPHA_TO_COVERAGE enabled.

2012-06-25 Thread Paul Berry
i965 hardware needs to be informed of situations in which it's possible for pixels (or samples) to be discarded for reasons other than depth/stencil testing (e.g. due to an explicit "discard" in the fragment shader). One of these situations is when GL_ALPHA_TO_COVERAGE is enabled, since that can c