On Mon, Jun 25, 2012 at 5:39 PM, Paul Berry wrote:
> i965 hardware needs to be informed of situations in which it's
> possible for pixels (or samples) to be discarded for reasons other
> than depth/stencil testing (e.g. due to an explicit "discard" in the
> fragment shader). One of these situatio
i965 hardware needs to be informed of situations in which it's
possible for pixels (or samples) to be discarded for reasons other
than depth/stencil testing (e.g. due to an explicit "discard" in the
fragment shader). One of these situations is when
GL_ALPHA_TO_COVERAGE is enabled, since that can c