Kenneth Graunke writes:
> On 10/07/2012 06:34 PM, Kenneth Graunke wrote:
>> On 10/07/2012 06:06 PM, Paul Berry wrote:
>>> Can we make a kernel patch that adds 3D_CHICKEN3 to the whitelist? That
>>> would at least allow guardband clipping to work with future kernels.
>>
>> That would definitely w
On Mon, Oct 8, 2012 at 6:41 AM, Kenneth Graunke wrote:
> Perhaps the best course of action is to simply:
> 1. Cc: sta...@kernel.org the kernel fix and get it backported as far back as
> anybody cares.
> 2. Leave GB clipping disabled in 9.0, but keep it for 9.1. That way, by the
> time it ships an
On 10/07/2012 06:34 PM, Kenneth Graunke wrote:
On 10/07/2012 06:06 PM, Paul Berry wrote:
On 7 October 2012 15:38, Kenneth Graunke mailto:kenn...@whitecape.org>> wrote:
On 10/07/2012 02:40 PM, Daniel Vetter wrote:
On Fri, Oct 05, 2012 at 05:08:04PM -0700, Kenneth Graunke wrote:
On 10/07/2012 06:06 PM, Paul Berry wrote:
On 7 October 2012 15:38, Kenneth Graunke mailto:kenn...@whitecape.org>> wrote:
On 10/07/2012 02:40 PM, Daniel Vetter wrote:
On Fri, Oct 05, 2012 at 05:08:04PM -0700, Kenneth Graunke wrote:
According to internal bug reports, guar
On 7 October 2012 15:38, Kenneth Graunke wrote:
> On 10/07/2012 02:40 PM, Daniel Vetter wrote:
>
>> On Fri, Oct 05, 2012 at 05:08:04PM -0700, Kenneth Graunke wrote:
>>
>>> According to internal bug reports, guardband clipping sometimes
>>> incorrectly discards triangles unless bit 5 of 3D_CHICKEN
On 10/07/2012 02:40 PM, Daniel Vetter wrote:
On Fri, Oct 05, 2012 at 05:08:04PM -0700, Kenneth Graunke wrote:
According to internal bug reports, guardband clipping sometimes
incorrectly discards triangles unless bit 5 of 3D_CHICKEN3 ("SF Disable
fastclip optimization when culled") is set.
Exper
On Fri, Oct 05, 2012 at 05:08:04PM -0700, Kenneth Graunke wrote:
> According to internal bug reports, guardband clipping sometimes
> incorrectly discards triangles unless bit 5 of 3D_CHICKEN3 ("SF Disable
> fastclip optimization when culled") is set.
>
> Experimentally, this appears to be true. W
According to internal bug reports, guardband clipping sometimes
incorrectly discards triangles unless bit 5 of 3D_CHICKEN3 ("SF Disable
fastclip optimization when culled") is set.
Experimentally, this appears to be true. With guardband clipping
enabled, Dante randomly loses triangles unless bit 5