I meant this commit :
https://cgit.freedesktop.org/mesa/mesa/commit/include/GL/internal/dri_interface.h?id=ebdc4c31e23ffd5ce0d1fc47dd8f76c146961e25
On 27 April 2018 at 16:54, Miguel Casas-Sanchez wrote:
> Correct, my mesa tree did not include those changes in
> include/GL/internal/dri_interface.
Correct, my mesa tree did not include those changes in
include/GL/internal/dri_interface.h that landed in [1].
I'll rebase and come back here. Thanks!
[1]
https://cgit.freedesktop.org/mesa/mesa/commit/include/GL/internal/dri_interface.h?id=f3878aa622c30f8b4e110464157fcdebc910603c
On 27 April 2018
Looks like your patch is against a fairly old tree. In the current
one, the following dri image formats exist:
#define __DRI_IMAGE_FORMAT_XBGR2101010 0x1010
#define __DRI_IMAGE_FORMAT_ABGR2101010 0x1011
#define __DRI_IMAGE_FORMAT_SABGR8 0x1012
I piped the XB30/AB30 stuff through to st/mes
This patch adds support for XBGR2101010 (a.k.a. XB30) to i965.
ToT supports XR30/AR30; XB30 is needed to support GL_RGB10_*
texture internal formats with the correct channel order.
BUG=https://crbug.com/776093
TEST=Compile and deploy mesa+this patch, then playback
a VP9 Profile 2 video with sw dec