On Wed, Oct 2, 2013 at 2:14 AM, Chris Forbes chr...@ijw.co.nz wrote:
With those fixes:
Reviewed-by: Chris Forbes chr...@ijw.co.nz
Thanks, I will push it shortly.
With this change landed, the slowness of sample_d is no longer the
bottleneck. Instead, the lack of native SIMD16 sample_d becomes
On 09/30/2013 10:54 PM, Chia-I Wu wrote:
From: Chia-I Wu o...@lunarg.com
Consider only the top-left and top-right pixels to approximate DDX in a 2x2
subspan, unless the application requests a more accurate approximation via
GL_FRAGMENT_SHADER_DERIVATIVE_HINT or this optimization is disabled
On 09/30/2013 10:54 PM, Chia-I Wu wrote:
From: Chia-I Wu o...@lunarg.com
I agree with both of Ken's comments. With those fixed, this patch is
Reviewed-by: Ian Romanick ian.d.roman...@intel.com
Consider only the top-left and top-right pixels to approximate DDX in a 2x2
subspan, unless the
With those fixes:
Reviewed-by: Chris Forbes chr...@ijw.co.nz
On Wed, Oct 2, 2013 at 6:38 AM, Ian Romanick i...@freedesktop.org wrote:
On 09/30/2013 10:54 PM, Chia-I Wu wrote:
From: Chia-I Wu o...@lunarg.com
I agree with both of Ken's comments. With those fixed, this patch is
Reviewed-by:
From: Chia-I Wu o...@lunarg.com
Consider only the top-left and top-right pixels to approximate DDX in a 2x2
subspan, unless the application requests a more accurate approximation via
GL_FRAGMENT_SHADER_DERIVATIVE_HINT or this optimization is disabled from the
new driconf option