Re: [Mesa-dev] [PATCH] i965: skip reading clip distances from the URB for the FS if possible

2017-09-27 Thread Iago Toral
Sure, I can do that. Iago On Tue, 2017-09-26 at 06:32 -0400, Ilia Mirkin wrote: > Perhaps a debug message would be warranted in such a situation? I > suspect it would be difficult to debug, esp if it came up in a > regular application. > On Sep 26, 2017 3:50 AM, "Iago Toral Quiroga"

Re: [Mesa-dev] [PATCH] i965: skip reading clip distances from the URB for the FS if possible

2017-09-26 Thread Ilia Mirkin
Perhaps a debug message would be warranted in such a situation? I suspect it would be difficult to debug, esp if it came up in a regular application. On Sep 26, 2017 3:50 AM, "Iago Toral Quiroga" wrote: we can skip these slots when they are not read in the fragment shader and

[Mesa-dev] [PATCH] i965: skip reading clip distances from the URB for the FS if possible

2017-09-26 Thread Iago Toral Quiroga
we can skip these slots when they are not read in the fragment shader and they are positioned right after a VUE header that we are already skipping. We also need to ensure that we are passing at least one other varying, since that is a hardware requirement. This helps alleviate a problem