Sure, I can do that.
Iago
On Tue, 2017-09-26 at 06:32 -0400, Ilia Mirkin wrote:
> Perhaps a debug message would be warranted in such a situation? I
> suspect it would be difficult to debug, esp if it came up in a
> regular application.
> On Sep 26, 2017 3:50 AM, "Iago Toral Quiroga"
Perhaps a debug message would be warranted in such a situation? I suspect
it would be difficult to debug, esp if it came up in a regular application.
On Sep 26, 2017 3:50 AM, "Iago Toral Quiroga" wrote:
we can skip these slots when they are not read in the fragment shader
and
we can skip these slots when they are not read in the fragment shader
and they are positioned right after a VUE header that we are already
skipping. We also need to ensure that we are passing at least one other
varying, since that is a hardware requirement.
This helps alleviate a problem