Re: [Mesa-dev] [PATCH] intel/compiler/gen9: Pixel shader header only workaround

2017-10-27 Thread Kenneth Graunke
On Friday, October 27, 2017 4:26:32 AM PDT Pohjolainen, Topi wrote: > On Fri, Oct 27, 2017 at 03:02:59AM -0700, Kenneth Graunke wrote: > > On Wednesday, October 25, 2017 10:37:37 AM PDT Topi Pohjolainen wrote: > > > Fixes intermittent GPU hangs on Broxton with an Intel internal > > > test case. >

Re: [Mesa-dev] [PATCH] intel/compiler/gen9: Pixel shader header only workaround

2017-10-27 Thread Pohjolainen, Topi
On Fri, Oct 27, 2017 at 03:02:59AM -0700, Kenneth Graunke wrote: > On Wednesday, October 25, 2017 10:37:37 AM PDT Topi Pohjolainen wrote: > > Fixes intermittent GPU hangs on Broxton with an Intel internal > > test case. > > > > There are plenty of similar fragment shaders in piglit that do > >

Re: [Mesa-dev] [PATCH] intel/compiler/gen9: Pixel shader header only workaround

2017-10-27 Thread Kenneth Graunke
On Wednesday, October 25, 2017 10:37:37 AM PDT Topi Pohjolainen wrote: > Fixes intermittent GPU hangs on Broxton with an Intel internal > test case. > > There are plenty of similar fragment shaders in piglit that do > not use any varyings and any uniforms. According to the > documentation special

[Mesa-dev] [PATCH] intel/compiler/gen9: Pixel shader header only workaround

2017-10-25 Thread Topi Pohjolainen
Fixes intermittent GPU hangs on Broxton with an Intel internal test case. There are plenty of similar fragment shaders in piglit that do not use any varyings and any uniforms. According to the documentation special timing is needed between pipeline stages. Apparently we just don't hit that with

Re: [Mesa-dev] [PATCH] intel/compiler/gen9: Pixel shader header only workaround

2017-10-03 Thread Eero Tamminen
Hi, Is there some reason/problem why this isn't in upstream repo yet? If not, could somebody push it? (Topi is currently on vacation) - Eero On 25.09.2017 17:41, Eero Tamminen wrote: Ran several tens of rounds on 2 different 18 EU BXT devices with the patch -> no hangs. Earlier

Re: [Mesa-dev] [PATCH] intel/compiler/gen9: Pixel shader header only workaround

2017-09-25 Thread Eero Tamminen
Hi, Ran several tens of rounds on 2 different 18 EU BXT devices with the patch -> no hangs. Earlier that (internal) test-case always hung within 1-3 rounds. Tested-by: Eero Tamminen On 25.09.2017 16:39, Topi Pohjolainen wrote: Fixes intermittent GPU hangs on

[Mesa-dev] [PATCH] intel/compiler/gen9: Pixel shader header only workaround

2017-09-25 Thread Topi Pohjolainen
Fixes intermittent GPU hangs on Broxton with an Intel internal test case. There are plenty of similar fragment shaders in piglit that do not use any varyings and any uniforms. According to the documentation special timing is needed between pipeline stages. Apparently we just don't hit that with