On 15/01/15 19:46, Carl Worth wrote:
On Thu, Jan 08 2015, Jose Fonseca wrote:
Note that Windows build is only supported with SCons. Never with
autobuild.
OK. That's good for me to learn. I've requested that the folks doing our
automated build testing here will also start testing scons
On Fri, Jan 16 2015, Jose Fonseca wrote:
Oh, just saying that in fact I got it to build that module on Windows.
Thanks. That's good to know. I appreciate that testing.
I've just pushed this series along with your fixes.
And for the sake of everyone that contributed to the discussion on the
On Thu, Jan 08 2015, Jose Fonseca wrote:
Note that Windows build is only supported with SCons. Never with
autobuild.
OK. That's good for me to learn. I've requested that the folks doing our
automated build testing here will also start testing scons builds, so
hopefully on our end we can avoid
On 07/01/15 19:11, Carl Worth wrote:
On Wed, Jan 07 2015, Jose Fonseca wrote:
I lost bit track of email over the Christmas period. Just noticed I had
flagged this one for replay. Sorry.
No worries. Thanks for following up now. :-)
Do you still need me to test anything on Windows? If so are
On Wed, Jan 07 2015, Jose Fonseca wrote:
I lost bit track of email over the Christmas period. Just noticed I had
flagged this one for replay. Sorry.
No worries. Thanks for following up now. :-)
Do you still need me to test anything on Windows? If so are the patches
in some pull-able git
Hi,
Not sure there's anything to maintain, but sure, I'll maintain it.
Best,
OG.
On Sun, Dec 21, 2014 at 8:51 PM, Emil Velikov emil.l.veli...@gmail.com wrote:
On 20 December 2014 at 14:21, Olivier Galibert galib...@pobox.com wrote:
Here is an implementation I've written myself, so no
On Fri, Dec 19, 2014 at 11:44:42AM -0800, Kenneth Graunke wrote:
On Sunday, December 14, 2014 03:06:41 PM Emil Velikov wrote:
On 11/12/14 21:51, Carl Worth wrote:
From: Kristian Høgsberg k...@bitplanet.net
The upcoming shader cache uses the SHA-1 algorithm for cryptographic
naming.
On 20 December 2014 at 14:21, Olivier Galibert galib...@pobox.com wrote:
Here is an implementation I've written myself, so no license issues.
Thanks OG,
Afaics the main issue is not the lack of implementation, but that
no-one wants to step up to maintain it.
Even adding code that is x2 the size
Here is an implementation I've written myself, so no license issues.
OG.
On Fri, Dec 12, 2014 at 10:48 AM, Jose Fonseca jfons...@vmware.com wrote:
On 11/12/14 22:02, Brian Paul wrote:
On 12/11/2014 02:51 PM, Carl Worth wrote:
From: Kristian Høgsberg k...@bitplanet.net
The upcoming
On Sunday, December 14, 2014 03:06:41 PM Emil Velikov wrote:
On 11/12/14 21:51, Carl Worth wrote:
From: Kristian Høgsberg k...@bitplanet.net
The upcoming shader cache uses the SHA-1 algorithm for cryptographic
naming. These new mesa_sha1 functions are implemented with the nettle
On Fri, Dec 12 2014, Jose Fonseca wrote:
Yes, ideally we'd have something small that we could bundle into mesa
source tree, for sake of non Linux OSes.
Ken has pointed to an implementation that might be suitable for this.
I haven't reviewed that code myself, nor am I signing up to maintain a
On 14/12/14 17:19, Matt Turner wrote:
On Sun, Dec 14, 2014 at 7:06 AM, Emil Velikov emil.l.veli...@gmail.com
wrote:
On 11/12/14 21:51, Carl Worth wrote:
From: Kristian Høgsberg k...@bitplanet.net
The upcoming shader cache uses the SHA-1 algorithm for cryptographic
naming. These new
Emil Velikov emil.l.veli...@gmail.com writes:
On 11/12/14 21:51, Carl Worth wrote:
From: Kristian Høgsberg k...@bitplanet.net
The upcoming shader cache uses the SHA-1 algorithm for cryptographic
naming. These new mesa_sha1 functions are implemented with the nettle
library.
---
This
If we're looking for something to drop in to Mesa to avoid a dependency
maybe we could look at simpler hashing algorithms too. For the shader
cache presumably we don't care about the hash being cryptographically
secure, just that it is unlikely to *accidentally* make a hash
collision. I think it
On Mon, Dec 15, 2014 at 3:15 AM, Emil Velikov emil.l.veli...@gmail.com wrote:
On 14/12/14 17:19, Matt Turner wrote:
On Sun, Dec 14, 2014 at 7:06 AM, Emil Velikov emil.l.veli...@gmail.com
wrote:
On 11/12/14 21:51, Carl Worth wrote:
From: Kristian Høgsberg k...@bitplanet.net
The upcoming
On 15/12/14 14:16, Francisco Jerez wrote:
Emil Velikov emil.l.veli...@gmail.com writes:
On 11/12/14 21:51, Carl Worth wrote:
From: Kristian Høgsberg k...@bitplanet.net
The upcoming shader cache uses the SHA-1 algorithm for cryptographic
naming. These new mesa_sha1 functions are implemented
On 15/12/14 17:19, Matt Turner wrote:
On Mon, Dec 15, 2014 at 3:15 AM, Emil Velikov emil.l.veli...@gmail.com
wrote:
On 14/12/14 17:19, Matt Turner wrote:
On Sun, Dec 14, 2014 at 7:06 AM, Emil Velikov emil.l.veli...@gmail.com
wrote:
On 11/12/14 21:51, Carl Worth wrote:
From: Kristian
On Sun, Dec 14, 2014 at 7:06 AM, Emil Velikov emil.l.veli...@gmail.com wrote:
On 11/12/14 21:51, Carl Worth wrote:
From: Kristian Høgsberg k...@bitplanet.net
The upcoming shader cache uses the SHA-1 algorithm for cryptographic
naming. These new mesa_sha1 functions are implemented with the
On 11/12/14 22:02, Brian Paul wrote:
On 12/11/2014 02:51 PM, Carl Worth wrote:
From: Kristian Høgsberg k...@bitplanet.net
The upcoming shader cache uses the SHA-1 algorithm for cryptographic
naming. These new mesa_sha1 functions are implemented with the nettle
library.
---
This patch is
Hi,
SHA1 is easy to implement. If you want an always-working backup, I
have a couple of C versions I wrote myself. Libraries are only
interesting if they offer significant speedups through cpu-dependance.
Especially since the shader cache is not in the happy fun land of
hardware-based attacks
From: Kristian Høgsberg k...@bitplanet.net
The upcoming shader cache uses the SHA-1 algorithm for cryptographic
naming. These new mesa_sha1 functions are implemented with the nettle
library.
---
This patch is another in support of my upcoming shader-cache work. Thanks to
Kritian for coding this
On 12/11/2014 02:51 PM, Carl Worth wrote:
From: Kristian Høgsberg k...@bitplanet.net
The upcoming shader cache uses the SHA-1 algorithm for cryptographic
naming. These new mesa_sha1 functions are implemented with the nettle
library.
---
This patch is another in support of my upcoming
On Thu, Dec 11 2014, Brian Paul wrote:
We'll need a solution for Windows too. I don't have time right now to
do any research into that.
The code from xserver seems to cover that. I'll follow up with a
(largely untested) patch that I ported over from xserver.
If people can give some
23 matches
Mail list logo