On Thu, Mar 2, 2017 at 5:41 PM, Kenneth Graunke wrote:
> On Wednesday, March 1, 2017 6:09:30 PM PST Ilia Mirkin wrote:
>> So, I have a few conflicting thoughts:
>>
>> (a) I hate having to saddle the code with impossible conditions. This
>> change may seem minor but it's an
On Wednesday, March 1, 2017 6:09:30 PM PST Ilia Mirkin wrote:
> So, I have a few conflicting thoughts:
>
> (a) I hate having to saddle the code with impossible conditions. This
> change may seem minor but it's an admission that non-sensical context
> settings are OK. I don't think the code should
On Wed, Mar 1, 2017 at 8:47 PM, Tomasz Figa wrote:
> Hi,
>
> On Fri, Feb 24, 2017 at 9:38 AM, Tomasz Figa wrote:
>> On Fri, Feb 24, 2017 at 5:00 AM, Kenneth Graunke
>> wrote:
>>>
>>> On Thursday, February 23, 2017 10:46:54 AM PST
Hi,
On Fri, Feb 24, 2017 at 9:38 AM, Tomasz Figa wrote:
> On Fri, Feb 24, 2017 at 5:00 AM, Kenneth Graunke
> wrote:
>>
>> On Thursday, February 23, 2017 10:46:54 AM PST Ilia Mirkin wrote:
>> > The assumption was that if you're setting that ext, you can
On Fri, Feb 24, 2017 at 5:00 AM, Kenneth Graunke
wrote:
> On Thursday, February 23, 2017 10:46:54 AM PST Ilia Mirkin wrote:
> > The assumption was that if you're setting that ext, you can do gles31. Is
> > there a driver/hw combo where that's not the case? If so, we should
On Thursday, February 23, 2017 10:46:54 AM PST Ilia Mirkin wrote:
> The assumption was that if you're setting that ext, you can do gles31. Is
> there a driver/hw combo where that's not the case? If so, we should fix
> that instead...
ChromeOS/ARC++ currently disables GLES 3.1 on i965 because we
The assumption was that if you're setting that ext, you can do gles31. Is
there a driver/hw combo where that's not the case? If so, we should fix
that instead...
On Feb 23, 2017 3:05 AM, "Tomasz Figa" wrote:
> In validate_DrawElements_common() we need to check for
On Thu, Feb 23, 2017 at 12:05 AM, Tomasz Figa wrote:
> In validate_DrawElements_common() we need to check for OES_geometry_shader
> extension to determine if we should fail if transform feedback is
> unpaused. However current code reads ctx->Extensions.OES_geometry_shader
>
On Thursday, February 23, 2017 12:05:18 AM PST Tomasz Figa wrote:
> In validate_DrawElements_common() we need to check for OES_geometry_shader
> extension to determine if we should fail if transform feedback is
> unpaused. However current code reads ctx->Extensions.OES_geometry_shader
> directly,
On Thu, Feb 23, 2017 at 5:05 PM, Tomasz Figa wrote:
> In validate_DrawElements_common() we need to check for OES_geometry_shader
> extension to determine if we should fail if transform feedback is
> unpaused. However current code reads ctx->Extensions.OES_geometry_shader
>
In validate_DrawElements_common() we need to check for OES_geometry_shader
extension to determine if we should fail if transform feedback is
unpaused. However current code reads ctx->Extensions.OES_geometry_shader
directly, which does not take context version into account. This means
that if the
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