Frank Henigman fjhenig...@google.com writes:
On Wed, Jun 12, 2013 at 1:33 PM, Eric Anholt e...@anholt.net wrote:
glCopyTexSubImage was just an example of reads from texture and writes
to texture, thanks to FBOs -- you've also got the normal drawing path,
glCopyPixels, glDrawPixels, glBitmap,
On 06/12/2013 04:08 PM, Dave Airlie wrote:
On Thu, Jun 13, 2013 at 3:33 AM, Eric Anholt e...@anholt.net wrote:
Frank Henigman fjhenig...@google.com writes:
On Tue, Jun 11, 2013 at 1:10 PM, Eric Anholt e...@anholt.net wrote:
Frank Henigman fjhenig...@google.com writes:
Replace the one
Frank Henigman fjhenig...@google.com writes:
On Tue, Jun 11, 2013 at 1:10 PM, Eric Anholt e...@anholt.net wrote:
Frank Henigman fjhenig...@google.com writes:
Replace the one texture lock with a lock per texture. This allows
uploading textures from one thread concurrently with drawing in
On Thu, Jun 13, 2013 at 3:33 AM, Eric Anholt e...@anholt.net wrote:
Frank Henigman fjhenig...@google.com writes:
On Tue, Jun 11, 2013 at 1:10 PM, Eric Anholt e...@anholt.net wrote:
Frank Henigman fjhenig...@google.com writes:
Replace the one texture lock with a lock per texture. This
On 06/10/2013 02:35 PM, Frank Henigman wrote:
Replace the one texture lock with a lock per texture. This allows
uploading textures from one thread concurrently with drawing in another
thread. _mesa_lock_context_textures() was used to check for texture
updates from other contexts and also to
Frank Henigman fjhenig...@google.com writes:
Replace the one texture lock with a lock per texture. This allows
uploading textures from one thread concurrently with drawing in another
thread. _mesa_lock_context_textures() was used to check for texture
updates from other contexts and also to