Jason Ekstrand writes:
> On October 27, 2017 18:21:45 Matt Turner wrote:
>
>> ... as can happen with various types like mat4, or else we'll smash the
>> stack writing past the end of components_local[].
>
> Ugh... Ideally, I think you'd want
On October 27, 2017 18:21:45 Matt Turner wrote:
... as can happen with various types like mat4, or else we'll smash the
stack writing past the end of components_local[].
Ugh... Ideally, I think you'd want without_matrix() because a matrix is
just an array as far as
... as can happen with various types like mat4, or else we'll smash the
stack writing past the end of components_local[].
Fixes: 5a0d3e1129b7 ("nir: Print the components referenced for split or
packed shader in/outs.")
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Reproduce with INTEL_DEBUG=vs and