Re: [Mesa-dev] [PATCH] nvc0/target: treat FMA like MAD

2017-03-18 Thread Ilia Mirkin
Oops :) This probably triggers a lot since they use fma() all over the place. Internally these map to the same opcode, only the optimizer treats them differently. Thanks! Reviewed-by: Ilia Mirkin On Sat, Mar 18, 2017 at 8:08 PM, Karol Herbst wrote:

[Mesa-dev] [PATCH] nvc0/target: treat FMA like MAD

2017-03-18 Thread Karol Herbst
helps mainly feral ported games shader-db changes: total instructions in shared programs : 3901147 -> 3842505 (-1.50%) total gprs used in shared programs: 471258 -> 467359 (-0.83%) total local used in shared programs : 27405 -> 27361 (-0.16%) total bytes used in shared programs : 35749888