Oops :) This probably triggers a lot since they use fma() all over the
place. Internally these map to the same opcode, only the optimizer
treats them differently. Thanks!
Reviewed-by: Ilia Mirkin
On Sat, Mar 18, 2017 at 8:08 PM, Karol Herbst wrote:
helps mainly feral ported games
shader-db changes:
total instructions in shared programs : 3901147 -> 3842505 (-1.50%)
total gprs used in shared programs: 471258 -> 467359 (-0.83%)
total local used in shared programs : 27405 -> 27361 (-0.16%)
total bytes used in shared programs : 35749888