Re: [Mesa-dev] [PATCH] nvc0: do not always invalidate 3D CBs when using compute

2016-05-26 Thread Ilia Mirkin
Reviewed-by: Ilia Mirkin On Thu, May 26, 2016 at 6:30 PM, Samuel Pitoiset wrote: > Constant buffers are aliased between 3D and CP on Fermi, but we should > only invalidate them when a compute shader actually uses CBs and not > all the time after

[Mesa-dev] [PATCH] nvc0: do not always invalidate 3D CBs when using compute

2016-05-26 Thread Samuel Pitoiset
Constant buffers are aliased between 3D and CP on Fermi, but we should only invalidate them when a compute shader actually uses CBs and not all the time after a lauching grid. Signed-off-by: Samuel Pitoiset --- src/gallium/drivers/nouveau/nvc0/nvc0_compute.c | 25