Reviewed-by: Ilia Mirkin
On Thu, May 26, 2016 at 6:30 PM, Samuel Pitoiset
wrote:
> Constant buffers are aliased between 3D and CP on Fermi, but we should
> only invalidate them when a compute shader actually uses CBs and not
> all the time after
Constant buffers are aliased between 3D and CP on Fermi, but we should
only invalidate them when a compute shader actually uses CBs and not
all the time after a lauching grid.
Signed-off-by: Samuel Pitoiset
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src/gallium/drivers/nouveau/nvc0/nvc0_compute.c | 25