On Thursday, 20 June 2019 20:20:38 CEST Alyssa Rosenzweig wrote:
> This is a rather complex change, adding a lot of code but ideally
> cleaning up quite a bit as we go.
>
> Within a batch (single frame), there are multiple distinct Mali job
> types: SET_VALUE, VERTEX, TILER, FRAGMENT for the few
On 6/21/19 3:05 PM, Alyssa Rosenzweig wrote:
Very nice, this will fix a few tests.
Ah, of course :)
Good riddance!
To be fair, a lot of that just got moved in with panfrost_job.. :)
Can we remove now the has_draws arg?
Maybe? The has_draws arg controls a lot of things beyond just,
> Very nice, this will fix a few tests.
Ah, of course :)
> Good riddance!
To be fair, a lot of that just got moved in with panfrost_job.. :)
> Can we remove now the has_draws arg?
Maybe? The has_draws arg controls a lot of things beyond just, you
know, having draws. The whole API there
On 6/20/19 8:20 PM, Alyssa Rosenzweig wrote:
This is a rather complex change, adding a lot of code but ideally
cleaning up quite a bit as we go.
Within a batch (single frame), there are multiple distinct Mali job
types: SET_VALUE, VERTEX, TILER, FRAGMENT for the few that we emit right
now
This is a rather complex change, adding a lot of code but ideally
cleaning up quite a bit as we go.
Within a batch (single frame), there are multiple distinct Mali job
types: SET_VALUE, VERTEX, TILER, FRAGMENT for the few that we emit right
now (eventually more for compute and geometry shaders).