Am 24.07.2018 um 21:27 schrieb Gert Wollny:
> It seems the hardware always expects floating point border color values
> [0,1] for unsigned, and [-1,1] for signed texture component, regardless
> of pixel type, but the border colors are passed according to texture
> component type. Hence, before
whitespace errors were fixed locally
best,
Gert
Am Dienstag, den 24.07.2018, 21:27 +0200 schrieb Gert Wollny:
> It seems the hardware always expects floating point border color
> values
> [0,1] for unsigned, and [-1,1] for signed texture component,
> regardless
> of pixel type, but the border
It seems the hardware always expects floating point border color values
[0,1] for unsigned, and [-1,1] for signed texture component, regardless
of pixel type, but the border colors are passed according to texture
component type. Hence, before submitting the border color, convert and
scale it these