Looks reasonable,
Reviewed-By: Gert Wollny
Am Donnerstag, den 19.07.2018, 14:42 +1000 schrieb Dave Airlie:
> From: Dave Airlie
>
> There might be a nicer way to do this, but this is at least correct.
>
> This fixes:
> KHR-GL44.tessellation_shader.single.max_patch_vertices
> KHR-
>
From: Dave Airlie
There might be a nicer way to do this, but this is at least correct.
This fixes:
KHR-GL44.tessellation_shader.single.max_patch_vertices
KHR-GL44.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_PatchVerticesIn
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src/gallium/drivers/r600/r600_shader.c |