On 04/27/2013 02:53 PM, Marek Olšák wrote:
Reviewed-by: Marek Olšák
This looks incomplete though. There are a lot more texture opcodes and
texture targets which could be handled there as well.
Yes, this patch handles most trivial cases, though I think they are most
frequently used cases as w
Reviewed-by: Marek Olšák
This looks incomplete though. There are a lot more texture opcodes and
texture targets which could be handled there as well.
Marek
On Sat, Apr 27, 2013 at 10:29 AM, Vadim Girlin wrote:
> This results in more clean shader code and may improve the quality of
> optimized
This results in more clean shader code and may improve the quality of
optimized code produced by r600-sb due to eliminated false dependencies
in some cases.
Signed-off-by: Vadim Girlin
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There are no piglit regressions with this patch on evergreen.
I consider this as a prerequisite for r600-s