Re: [Mesa-dev] [PATCH] r600g: mask unused source components for SAMPLE

2013-04-27 Thread Vadim Girlin
On 04/27/2013 02:53 PM, Marek Olšák wrote: Reviewed-by: Marek Olšák This looks incomplete though. There are a lot more texture opcodes and texture targets which could be handled there as well. Yes, this patch handles most trivial cases, though I think they are most frequently used cases as w

Re: [Mesa-dev] [PATCH] r600g: mask unused source components for SAMPLE

2013-04-27 Thread Marek Olšák
Reviewed-by: Marek Olšák This looks incomplete though. There are a lot more texture opcodes and texture targets which could be handled there as well. Marek On Sat, Apr 27, 2013 at 10:29 AM, Vadim Girlin wrote: > This results in more clean shader code and may improve the quality of > optimized

[Mesa-dev] [PATCH] r600g: mask unused source components for SAMPLE

2013-04-27 Thread Vadim Girlin
This results in more clean shader code and may improve the quality of optimized code produced by r600-sb due to eliminated false dependencies in some cases. Signed-off-by: Vadim Girlin --- There are no piglit regressions with this patch on evergreen. I consider this as a prerequisite for r600-s