Tested-by: Dieter Nützel
with $R600_DEBUG=sisched,nir on UH and UV.
Thank you guys.
Dieter
Am 23.02.2018 07:04, schrieb Timothy Arceri:
Lowering fpow in NIR rather than LLVM can be beneficial.
Polaris results:
Totals from affected shaders:
SGPRS: 124928 -> 124896
Reviewed-by: Marek Olšák
Marek
On Fri, Feb 23, 2018 at 7:04 AM, Timothy Arceri wrote:
> Lowering fpow in NIR rather than LLVM can be beneficial.
>
> Polaris results:
>
> Totals from affected shaders:
> SGPRS: 124928 -> 124896 (-0.03 %)
> VGPRS: 68616
Reviewed-by: Samuel Pitoiset
On 02/23/2018 07:04 AM, Timothy Arceri wrote:
Lowering fpow in NIR rather than LLVM can be beneficial.
Polaris results:
Totals from affected shaders:
SGPRS: 124928 -> 124896 (-0.03 %)
VGPRS: 68616 -> 68332 (-0.41 %)
Spilled SGPRs: 394
Lowering fpow in NIR rather than LLVM can be beneficial.
Polaris results:
Totals from affected shaders:
SGPRS: 124928 -> 124896 (-0.03 %)
VGPRS: 68616 -> 68332 (-0.41 %)
Spilled SGPRs: 394 -> 413 (4.82 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0