Reviewed-by: Marek Olšák
BTW, Matt suggested that instead of declaring a local LDS array, the
shader should receive an LDS pointer via function parameters of "main"
(or something along those lines). This would avoid the need to specify
the array size at compile time.
Marek
From: Nicolai Hähnle
We request more than 32KB of LDS here, which SI doesn't have. Since LLVM
recently started checking the size of declared LDS allocations, all shaders
involved in tesselation fail to compile on SI.
Note that the entire calculation here seems wrong,