Re: [Mesa-dev] [PATCH] radv: Clamp gfx9 image view extents to the allocated image extents.

2018-11-27 Thread Alex Smith
Tested-by: Alex Smith Confirmed it fixes both the testcase and the in-game bug it was causing. Thanks! On Tue, 27 Nov 2018 at 08:34, Samuel Pitoiset wrote: > cc stable? > > Reviewed-by: Samuel Pitoiset > > On 11/24/18 11:31 PM, Bas Nieuwenhuizen wrote: > > Mirrors AMDVLK. Looks like if we go

Re: [Mesa-dev] [PATCH] radv: Clamp gfx9 image view extents to the allocated image extents.

2018-11-27 Thread Samuel Pitoiset
cc stable? Reviewed-by: Samuel Pitoiset On 11/24/18 11:31 PM, Bas Nieuwenhuizen wrote: Mirrors AMDVLK. Looks like if we go over the alignment of height we actually start to change the addressing. Seems like the extra miplevels actually work with this. Bugzilla: https://bugs.freedesktop.org/sh

[Mesa-dev] [PATCH] radv: Clamp gfx9 image view extents to the allocated image extents.

2018-11-24 Thread Bas Nieuwenhuizen
Mirrors AMDVLK. Looks like if we go over the alignment of height we actually start to change the addressing. Seems like the extra miplevels actually work with this. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108245 Fixes: f6cc15dccd5 "radv/gfx9: fix block compression texture views. (v2