Tested-by: Alex Smith
Confirmed it fixes both the testcase and the in-game bug it was causing.
Thanks!
On Tue, 27 Nov 2018 at 08:34, Samuel Pitoiset
wrote:
> cc stable?
>
> Reviewed-by: Samuel Pitoiset
>
> On 11/24/18 11:31 PM, Bas Nieuwenhuizen wrote:
> > Mirrors AMDVLK. Looks like if we go
cc stable?
Reviewed-by: Samuel Pitoiset
On 11/24/18 11:31 PM, Bas Nieuwenhuizen wrote:
Mirrors AMDVLK. Looks like if we go over the alignment of height
we actually start to change the addressing. Seems like the extra
miplevels actually work with this.
Bugzilla: https://bugs.freedesktop.org/sh
Mirrors AMDVLK. Looks like if we go over the alignment of height
we actually start to change the addressing. Seems like the extra
miplevels actually work with this.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108245
Fixes: f6cc15dccd5 "radv/gfx9: fix block compression texture views. (v2