Re: [Mesa-dev] [PATCH] radv: always export gl_SampleMask when the fragment shader uses it

2019-02-13 Thread Bas Nieuwenhuizen
Reviewed-by: Bas Nieuwenhuizen I'm assuming the real fix is for the shader to not write the sample mask if we have 1 sample? On Tue, Feb 12, 2019 at 6:52 PM Samuel Pitoiset wrote: > > For some reasons, this breaks trees rendering in Project Cars. > > Fixes: 85010585cde ("radv: only enable

[Mesa-dev] [PATCH] radv: always export gl_SampleMask when the fragment shader uses it

2019-02-12 Thread Samuel Pitoiset
For some reasons, this breaks trees rendering in Project Cars. Fixes: 85010585cde ("radv: only enable gl_SampleMask if MSAA is enabled too") Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109401 Signed-off-by: Samuel Pitoiset --- src/amd/vulkan/radv_pipeline.c | 8 1 file