This fixes some new CTS that reads clip/cull distances from the fragment shader stage:
dEQP-VK.clipping.user_defined.clip_* Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> --- src/amd/vulkan/radv_pipeline.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c index 426b417e172..e1d665d0ac7 100644 --- a/src/amd/vulkan/radv_pipeline.c +++ b/src/amd/vulkan/radv_pipeline.c @@ -3107,14 +3107,14 @@ radv_pipeline_generate_ps_inputs(struct radeon_cmdbuf *cs, vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_CLIP_DIST0]; if (vs_offset != AC_EXP_PARAM_UNDEFINED) { - ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, true); + ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, false); ++ps_offset; } vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_CLIP_DIST1]; if (vs_offset != AC_EXP_PARAM_UNDEFINED && ps->info.info.ps.num_input_clips_culls > 4) { - ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, true); + ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, false); ++ps_offset; } } -- 2.19.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev