Reviewed-by: Jason Ekstrand
On Fri, Dec 2, 2016 at 5:16 AM, Iago Toral Quiroga
wrote:
> This change makes it so we emit a load_input intrinsic when Layer
> is read in a fragment shader.
> ---
>
> Even with this, layered rendering does not seem to work
This change makes it so we emit a load_input intrinsic when Layer
is read in a fragment shader.
---
Even with this, layered rendering does not seem to work in the Vulkan
driver, so there is something else that is broken. We are probably
not mapping the Layer input correctly somewhere.