Re: [Mesa-dev] [PATCH] spirv: Builtin Layer is an input for fragment shaders

2016-12-02 Thread Jason Ekstrand
Reviewed-by: Jason Ekstrand On Fri, Dec 2, 2016 at 5:16 AM, Iago Toral Quiroga wrote: > This change makes it so we emit a load_input intrinsic when Layer > is read in a fragment shader. > --- > > Even with this, layered rendering does not seem to work

[Mesa-dev] [PATCH] spirv: Builtin Layer is an input for fragment shaders

2016-12-02 Thread Iago Toral Quiroga
This change makes it so we emit a load_input intrinsic when Layer is read in a fragment shader. --- Even with this, layered rendering does not seem to work in the Vulkan driver, so there is something else that is broken. We are probably not mapping the Layer input correctly somewhere.