Reviewed-by: Jason Ekstrand
On Tue, Jan 24, 2017 at 4:48 AM, Iago Toral Quiroga
wrote:
> SPIR-V maps both gl_SampleMask and gl_SampleMaskIn to the same
> builtin (SampleMask). The only way to tell which one we are dealing with
> is to check if it is an
On Tue, Jan 24, 2017 at 4:48 AM, Iago Toral Quiroga wrote:
> SPIR-V maps both gl_SampleMask and gl_SampleMaskIn to the same
> builtin (SampleMask). The only way to tell which one we are dealing with
> is to check if it is an input or an output.
>
> Fixes:
>
Thanks,
Reviewed-by: Lionel Landwerlin
On 24/01/17 12:48, Iago Toral Quiroga wrote:
SPIR-V maps both gl_SampleMask and gl_SampleMaskIn to the same
builtin (SampleMask). The only way to tell which one we are dealing with
is to check if it is an input or an
SPIR-V maps both gl_SampleMask and gl_SampleMaskIn to the same
builtin (SampleMask). The only way to tell which one we are dealing with
is to check if it is an input or an output.
Fixes:
dEQP-VK.pipeline.multisample_shader_builtin.sample_mask.write.*
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I am still waiting on Jenkins to report